mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <glbinding/glbinding.h>
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#include <glbinding/gl/gl.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <spine-glfw.h>
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using namespace spine;
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int width = 800, height = 600;
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GLFWwindow *init_glfw() {
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return nullptr;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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GLFWwindow *window = glfwCreateWindow(width, height, "spine-glfw dragon", NULL, NULL);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return nullptr;
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}
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glfwMakeContextCurrent(window);
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glbinding::initialize(glfwGetProcAddress);
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return window;
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}
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int main() {
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GLFWwindow *window = init_glfw();
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if (!window) return -1;
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spine_enable_debug_extension(true);
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Bone::setYDown(true);
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{
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GlTextureLoader textureLoader;
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Atlas *atlas = new Atlas("data/dragon-pma.atlas", &textureLoader);
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SkeletonBinary binary(*atlas);
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SkeletonData *skeletonData = binary.readSkeletonDataFile("data/dragon-ess.skel");
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if (!skeletonData) {
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std::cerr << "Failed to load dragon: " << binary.getError().buffer() << std::endl;
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return -1;
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}
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Skeleton skeleton(*skeletonData);
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skeleton.setPosition(width / 2, height / 2);
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skeleton.setScaleX(0.5);
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skeleton.setScaleY(0.5);
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skeleton.setupPose();
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AnimationStateData animationStateData(*skeletonData);
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AnimationState animationState(animationStateData);
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animationState.setAnimation(0, "flying", true);
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renderer_t *renderer = renderer_create();
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renderer_set_viewport_size(renderer, width, height);
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double lastTime = glfwGetTime();
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while (!glfwWindowShouldClose(window)) {
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double currTime = glfwGetTime();
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float delta = currTime - lastTime;
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lastTime = currTime;
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animationState.update(delta);
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animationState.apply(skeleton);
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skeleton.update(delta);
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skeleton.updateWorldTransform(spine::Physics_Update);
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gl::glClear(gl::GL_COLOR_BUFFER_BIT);
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renderer_draw(renderer, &skeleton, true);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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renderer_dispose(renderer);
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delete skeletonData;
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delete atlas;
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}
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spine_report_leaks();
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glfwTerminate();
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return 0;
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}
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