mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*****************************************************************************/
|
|
|
|
#include <glbinding/gl/gl.h>
|
|
#include <glbinding/glbinding.h>
|
|
#define GLFW_INCLUDE_NONE
|
|
#include <GLFW/glfw3.h>
|
|
#include <iostream>
|
|
#include <spine-glfw.h>
|
|
|
|
using namespace spine;
|
|
|
|
int width = 800, height = 600;
|
|
bool isDragging = false;
|
|
double lastMouseX = 0, lastMouseY = 0;
|
|
spine_skeleton dragSkeleton = nullptr;
|
|
|
|
void mouse_button_callback(GLFWwindow *window, int button, int action, int mods) {
|
|
SP_UNUSED(mods);
|
|
if (button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
if (action == GLFW_PRESS) {
|
|
isDragging = true;
|
|
glfwGetCursorPos(window, &lastMouseX, &lastMouseY);
|
|
} else if (action == GLFW_RELEASE) {
|
|
isDragging = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void cursor_position_callback(GLFWwindow *window, double xpos, double ypos) {
|
|
SP_UNUSED(window);
|
|
if (isDragging && dragSkeleton != nullptr) {
|
|
double deltaX = xpos - lastMouseX;
|
|
double deltaY = ypos - lastMouseY;
|
|
spine_skeleton_set_x(dragSkeleton, spine_skeleton_get_x(dragSkeleton) + (float) deltaX);
|
|
spine_skeleton_set_y(dragSkeleton, spine_skeleton_get_y(dragSkeleton) + (float) deltaY);
|
|
lastMouseX = xpos;
|
|
lastMouseY = ypos;
|
|
}
|
|
}
|
|
|
|
GLFWwindow *init_glfw() {
|
|
if (!glfwInit()) {
|
|
std::cerr << "Failed to initialize GLFW" << std::endl;
|
|
return nullptr;
|
|
}
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
GLFWwindow *window = glfwCreateWindow(width, height, "spine-glfw physics c - Drag anywhere", NULL, NULL);
|
|
if (!window) {
|
|
std::cerr << "Failed to create GLFW window" << std::endl;
|
|
glfwTerminate();
|
|
return nullptr;
|
|
}
|
|
glfwMakeContextCurrent(window);
|
|
glbinding::initialize(glfwGetProcAddress);
|
|
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
|
glfwSetCursorPosCallback(window, cursor_position_callback);
|
|
return window;
|
|
}
|
|
|
|
uint8_t *read_file(const char *path, int *length) {
|
|
FILE *file = fopen(path, "rb");
|
|
if (!file) return 0;
|
|
fseek(file, 0, SEEK_END);
|
|
*length = (int) ftell(file);
|
|
fseek(file, 0, SEEK_SET);
|
|
uint8_t *data = (uint8_t *) malloc(*length);
|
|
fread(data, 1, *length, file);
|
|
fclose(file);
|
|
return data;
|
|
}
|
|
|
|
void *load_texture(const char *path) {
|
|
return (void *) (uintptr_t) texture_load(path);
|
|
}
|
|
|
|
void unload_texture(void *texture) {
|
|
texture_dispose((texture_t) (uintptr_t) texture);
|
|
}
|
|
|
|
int main() {
|
|
GLFWwindow *window = init_glfw();
|
|
if (!window) return -1;
|
|
|
|
spine_enable_debug_extension(true);
|
|
|
|
Bone::setYDown(true);
|
|
|
|
{
|
|
|
|
int atlas_length = 0;
|
|
uint8_t *atlas_bytes = read_file("data/celestial-circus-pma.atlas", &atlas_length);
|
|
spine_atlas_result atlas_result = spine_atlas_load_callback((const char *) atlas_bytes, "data/", load_texture, unload_texture);
|
|
spine_atlas atlas = spine_atlas_result_get_atlas(atlas_result);
|
|
spine_atlas_result_dispose(atlas_result);
|
|
|
|
int skeleton_length = 0;
|
|
uint8_t *skeleton_bytes = read_file("data/celestial-circus-pro.skel", &skeleton_length);
|
|
spine_skeleton_data_result skeleton_result = spine_skeleton_data_load_binary(atlas, skeleton_bytes, skeleton_length,
|
|
"data/celestial-circus-pro.skel");
|
|
spine_skeleton_data skeleton_data = spine_skeleton_data_result_get_data(skeleton_result);
|
|
spine_skeleton_data_result_dispose(skeleton_result);
|
|
|
|
spine_skeleton_drawable drawable = spine_skeleton_drawable_create(skeleton_data);
|
|
spine_skeleton skeleton = spine_skeleton_drawable_get_skeleton(drawable);
|
|
spine_skeleton_set_scale(skeleton, 0.2f, 0.2f);
|
|
spine_skeleton_setup_pose(skeleton);
|
|
spine_skeleton_update(skeleton, 0);
|
|
spine_skeleton_update_world_transform(skeleton, SPINE_PHYSICS_UPDATE);
|
|
spine_skeleton_set_position(skeleton, width / 2.0f, height / 2.0f + 150.0f);
|
|
dragSkeleton = skeleton;
|
|
|
|
spine_animation_state animation_state = spine_skeleton_drawable_get_animation_state(drawable);
|
|
spine_animation_state_set_animation_1(animation_state, 0, "eyeblink-long", true);
|
|
spine_animation_state_set_animation_1(animation_state, 1, "wind-idle", true);
|
|
|
|
renderer_t *renderer = renderer_create();
|
|
renderer_set_viewport_size(renderer, width, height);
|
|
|
|
double lastTime = glfwGetTime();
|
|
while (!glfwWindowShouldClose(window)) {
|
|
double currTime = glfwGetTime();
|
|
float delta = (float) (currTime - lastTime);
|
|
lastTime = currTime;
|
|
spine_animation_state_update(animation_state, delta);
|
|
spine_animation_state_apply(animation_state, skeleton);
|
|
spine_skeleton_update(skeleton, delta);
|
|
spine_skeleton_update_world_transform(skeleton, SPINE_PHYSICS_UPDATE);
|
|
gl::glClear(gl::GL_COLOR_BUFFER_BIT);
|
|
renderer_draw_c(renderer, skeleton, true);
|
|
glfwSwapBuffers(window);
|
|
glfwPollEvents();
|
|
}
|
|
|
|
dragSkeleton = nullptr;
|
|
renderer_dispose(renderer);
|
|
spine_skeleton_drawable_dispose(drawable);
|
|
spine_skeleton_data_dispose(skeleton_data);
|
|
spine_atlas_dispose(atlas);
|
|
free(atlas_bytes);
|
|
free(skeleton_bytes);
|
|
}
|
|
|
|
spine_report_leaks();
|
|
glfwTerminate();
|
|
return 0;
|
|
}
|