mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
#include "AppDelegate.h"
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#include <vector>
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#include <string>
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#include "SpineboyExample.h"
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#include "AppMacros.h"
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USING_NS_CC;
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using namespace std;
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AppDelegate::AppDelegate () {
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}
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AppDelegate::~AppDelegate () {
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}
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bool AppDelegate::applicationDidFinishLaunching () {
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// initialize director
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CCDirector* director = CCDirector::sharedDirector();
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CCEGLView* view = CCEGLView::sharedOpenGLView();
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director->setOpenGLView(view);
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view->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
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CCSize frameSize = view->getFrameSize();
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vector<string> searchPath;
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// In this demo, we select resource according to the frame's height.
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// If the resource size is different from design resolution size, you need to set contentScaleFactor.
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// We use the ratio of resource's height to the height of design resolution,
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// this can make sure that the resource's height could fit for the height of design resolution.
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if (frameSize.height > mediumResource.size.height) {
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// if the frame's height is larger than the height of medium resource size, select large resource.
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searchPath.push_back(largeResource.directory);
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director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
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} else if (frameSize.height > smallResource.size.height) {
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// if the frame's height is larger than the height of small resource size, select medium resource.
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searchPath.push_back(mediumResource.directory);
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director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
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} else {
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// if the frame's height is smaller than the height of medium resource size, select small resource.
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searchPath.push_back(smallResource.directory);
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director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
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}
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searchPath.push_back("common");
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// set searching path
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CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);
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// turn on display FPS
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director->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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auto scene = SpineboyExample::scene();
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// run
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground () {
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CCDirector::sharedDirector()->stopAnimation();
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// if you use SimpleAudioEngine, it must be paused
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground () {
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CCDirector::sharedDirector()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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