2014-05-16 16:33:30 +02:00

113 lines
4.2 KiB
C++

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/PolygonBatch.h>
#include <spine/extension.h>
USING_NS_CC;
namespace spine {
PolygonBatch* PolygonBatch::createWithCapacity (int capacity) {
PolygonBatch* batch = new PolygonBatch();
batch->initWithCapacity(capacity);
batch->autorelease();
return batch;
}
PolygonBatch::PolygonBatch () :
capacity(0),
vertices(nullptr), verticesCount(0),
triangles(nullptr), trianglesCount(0),
texture(nullptr)
{}
bool PolygonBatch::initWithCapacity (int capacity) {
// 32767 is max index, so 32767 / 3 - (32767 / 3 % 3) = 10920.
CCASSERT(capacity <= 10920, "capacity cannot be > 10920");
CCASSERT(capacity >= 0, "capacity cannot be < 0");
this->capacity = capacity;
vertices = MALLOC(V2F_C4B_T2F, capacity);
triangles = MALLOC(GLushort, capacity * 3);
return true;
}
PolygonBatch::~PolygonBatch () {
FREE(vertices);
FREE(triangles);
}
void PolygonBatch::add (const Texture2D* addTexture,
const float* addVertices, const float* uvs, int addVerticesCount,
const int* addTriangles, int addTrianglesCount,
Color4B* color) {
if (
addTexture != texture
|| verticesCount + (addVerticesCount >> 1) > capacity
|| trianglesCount + addTrianglesCount > capacity * 3) {
this->flush();
texture = addTexture;
}
for (int i = 0; i < addTrianglesCount; ++i, ++trianglesCount)
triangles[trianglesCount] = addTriangles[i] + verticesCount;
for (int i = 0; i < addVerticesCount; i += 2, ++verticesCount) {
V2F_C4B_T2F* vertex = vertices + verticesCount;
vertex->vertices.x = addVertices[i];
vertex->vertices.y = addVertices[i + 1];
vertex->colors = *color;
vertex->texCoords.u = uvs[i];
vertex->texCoords.v = uvs[i + 1];
}
}
void PolygonBatch::flush () {
if (!verticesCount) return;
GL::bindTexture2D(texture->getName());
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORDS);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &vertices[0].vertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), &vertices[0].colors);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &vertices[0].texCoords);
glDrawElements(GL_TRIANGLES, trianglesCount, GL_UNSIGNED_SHORT, triangles);
verticesCount = 0;
trianglesCount = 0;
CHECK_GL_ERROR_DEBUG();
}
}