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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-11 01:28:44 +08:00
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spine-runtimes/spine-tk2d/Assets/Spine
History
NathanSweet f597ad5d6a timeScale can't be negative.
2014-05-08 12:13:51 +02:00
..
Editor
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
Shaders
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
BoneComponent.cs
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
BoneComponent.cs.meta
Added BoneComponent.
2014-02-05 20:23:34 +01:00
Editor.meta
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
Shaders.meta
Support Unity lighting.
2013-10-08 19:18:43 +02:00
SkeletonAnimation.cs
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
SkeletonAnimation.cs.meta
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
SkeletonDataAsset.cs
Meshes, FFD and skinning for spine-tk2d.
2014-04-25 18:50:11 +02:00
SkeletonDataAsset.cs.meta
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
SkeletonRenderer.cs
Added back mesh.RecalculateBounds().
2014-04-27 23:58:10 +02:00
SkeletonRenderer.cs.meta
Meshes, FFD and skinning for spine-tk2d.
2014-04-25 18:50:11 +02:00
spine-csharp.meta
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
SpriteCollectionAttachmentLoader.cs
Meshes, FFD and skinning for spine-csharp and spine-xna.
2014-04-24 17:32:23 +02:00
SpriteCollectionAttachmentLoader.cs.meta
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
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