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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-09 16:48:43 +08:00
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spine-runtimes/spine-unity/Assets/Spine
History
Christian Oeing 383a3ee515 FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs.
2014-05-13 12:45:16 +02:00
..
Editor
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
Shaders
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
AtlasAsset.cs
Fixed skeletons being flipped when using the same atlas.
2014-04-27 11:10:22 +02:00
AtlasAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
BoneComponent.cs
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
BoneComponent.cs.meta
Added BoneComponent.
2014-02-05 20:23:34 +01:00
Editor.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Shaders.meta
Support Unity lighting.
2013-10-08 16:55:10 +02:00
SkeletonAnimation.cs
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
SkeletonAnimation.cs.meta
FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs.
2014-05-13 12:45:16 +02:00
SkeletonDataAsset.cs
Fixed skeletons being flipped when using the same atlas.
2014-04-27 11:10:22 +02:00
SkeletonDataAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonRenderer.cs
Added back mesh.RecalculateBounds().
2014-04-27 23:58:10 +02:00
SkeletonRenderer.cs.meta
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
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