mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-08 08:14:53 +08:00
161 lines
6.1 KiB
C++
161 lines
6.1 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes Software License v2.5
|
|
*
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#ifndef Spine_SkeletonData_h
|
|
#define Spine_SkeletonData_h
|
|
|
|
#include <spine/Vector.h>
|
|
|
|
#include <string>
|
|
|
|
namespace Spine
|
|
{
|
|
class BoneData;
|
|
class SlotData;
|
|
class Skin;
|
|
class EventData;
|
|
class Animation;
|
|
class IkConstraintData;
|
|
class TransformConstraintData;
|
|
class PathConstraintData;
|
|
|
|
/// Stores the setup pose and all of the stateless data for a skeleton.
|
|
class SkeletonData
|
|
{
|
|
friend class Skeleton;
|
|
|
|
public:
|
|
SkeletonData();
|
|
|
|
/// Finds a bone by comparing each bone's name.
|
|
/// It is more efficient to cache the results of this method than to call it multiple times.
|
|
/// @return May be NULL.
|
|
BoneData* findBone(std::string boneName);
|
|
|
|
/// @return -1 if the bone was not found.
|
|
int findBoneIndex(std::string boneName);
|
|
|
|
/// @return May be NULL.
|
|
SlotData* findSlot(std::string slotName);
|
|
|
|
/// @return -1 if the slot was not found.
|
|
int findSlotIndex(std::string slotName);
|
|
|
|
/// @return May be NULL.
|
|
Skin* findSkin(std::string skinName);
|
|
|
|
/// @return May be NULL.
|
|
EventData* findEvent(std::string eventDataName);
|
|
|
|
/// @return May be NULL.
|
|
Animation* findAnimation(std::string animationName);
|
|
|
|
/// @return May be NULL.
|
|
IkConstraintData* findIkConstraint(std::string constraintName);
|
|
|
|
/// @return May be NULL.
|
|
TransformConstraintData* findTransformConstraint(std::string constraintName);
|
|
|
|
/// @return May be NULL.
|
|
PathConstraintData* findPathConstraint(std::string constraintName);
|
|
|
|
/// @return -1 if the path constraint was not found.
|
|
int findPathConstraintIndex(std::string pathConstraintName);
|
|
|
|
std::string getName();
|
|
void setName(std::string inValue);
|
|
|
|
/// The skeleton's bones, sorted parent first. The root bone is always the first bone.
|
|
Vector<BoneData*>& getBones();
|
|
|
|
Vector<SlotData*>& getSlots();
|
|
|
|
/// All skins, including the default skin.
|
|
Vector<Skin*>& getSkins();
|
|
void setSkins(Vector<Skin*>& inValue);
|
|
|
|
/// The skeleton's default skin.
|
|
/// By default this skin contains all attachments that were not in a skin in Spine.
|
|
///
|
|
/// @return May be NULL.
|
|
Skin* getDefaultSkin();
|
|
void setDefaultSkin(Skin* inValue);
|
|
|
|
Vector<EventData*>& getEvents();
|
|
void setEvents(Vector<EventData*>& inValue);
|
|
Vector<Animation*>& getAnimations();
|
|
void setAnimations(Vector<Animation*>& inValue);
|
|
Vector<IkConstraintData*>& getIkConstraints();
|
|
void setIkConstraints(Vector<IkConstraintData*>& inValue);
|
|
Vector<TransformConstraintData*>& getTransformConstraints();
|
|
void setTransformConstraints(Vector<TransformConstraintData*>& inValue);
|
|
Vector<PathConstraintData*>& getPathConstraints();
|
|
void setPathConstraints(Vector<PathConstraintData*>& inValue);
|
|
|
|
float getWidth();
|
|
void setWidth(float inValue);
|
|
float getHeight();
|
|
void setHeight(float inValue);
|
|
|
|
/// The Spine version used to export this data, or NULL.
|
|
std::string getVersion();
|
|
void setVersion(std::string inValue);
|
|
std::string getHash();
|
|
void setHash(std::string inValue);
|
|
std::string getImagesPath();
|
|
void setImagesPath(std::string inValue);
|
|
|
|
/// The dopesheet FPS in Spine. Available only when nonessential data was exported.
|
|
float getFps();
|
|
void setFps(float inValue);
|
|
|
|
private:
|
|
std::string _name;
|
|
Vector<BoneData*> _bones; // Ordered parents first
|
|
Vector<SlotData*> _slots; // Setup pose draw order.
|
|
Vector<Skin*> _skins;
|
|
Skin* _defaultSkin;
|
|
Vector<EventData*> _events;
|
|
Vector<Animation*> _animations;
|
|
Vector<IkConstraintData*> _ikConstraints;
|
|
Vector<TransformConstraintData*> _transformConstraints;
|
|
Vector<PathConstraintData*> _pathConstraints;
|
|
float _width, _height;
|
|
std::string _version;
|
|
std::string _hash;
|
|
|
|
// Nonessential.
|
|
float _fps;
|
|
std::string _imagesPath;
|
|
};
|
|
}
|
|
|
|
#endif /* Spine_SkeletonData_h */
|