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https://github.com/EsotericSoftware/spine-runtimes.git
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102 lines
3.6 KiB
C
102 lines
3.6 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_BONE_H_
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#define SPINE_BONE_H_
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#include <spine/dll.h>
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#include <spine/BoneData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spSkeleton;
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typedef struct spBone spBone;
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struct spBone {
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spBoneData *const data;
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struct spSkeleton *const skeleton;
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spBone *const parent;
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int childrenCount;
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spBone **const children;
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float x, y, rotation, scaleX, scaleY, shearX, shearY;
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float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
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float const a, b, worldX;
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float const c, d, worldY;
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int/*bool*/ sorted;
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int/*bool*/ active;
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};
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SP_API void spBone_setYDown(int/*bool*/yDown);
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SP_API int/*bool*/spBone_isYDown();
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/* @param parent May be 0. */
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SP_API spBone *spBone_create(spBoneData *data, struct spSkeleton *skeleton, spBone *parent);
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SP_API void spBone_dispose(spBone *self);
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SP_API void spBone_setToSetupPose(spBone *self);
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SP_API void spBone_update(spBone *self);
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SP_API void spBone_updateWorldTransform(spBone *self);
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SP_API void spBone_updateWorldTransformWith(spBone *self, float x, float y, float rotation, float scaleX, float scaleY,
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float shearX, float shearY);
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SP_API float spBone_getWorldRotationX(spBone *self);
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SP_API float spBone_getWorldRotationY(spBone *self);
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SP_API float spBone_getWorldScaleX(spBone *self);
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SP_API float spBone_getWorldScaleY(spBone *self);
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SP_API void spBone_updateAppliedTransform(spBone *self);
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SP_API void spBone_worldToLocal(spBone *self, float worldX, float worldY, float *localX, float *localY);
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SP_API void spBone_localToWorld(spBone *self, float localX, float localY, float *worldX, float *worldY);
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SP_API float spBone_worldToLocalRotation(spBone *self, float worldRotation);
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SP_API float spBone_localToWorldRotation(spBone *self, float localRotation);
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SP_API void spBone_rotateWorld(spBone *self, float degrees);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_BONE_H_ */
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