mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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120 lines
4.6 KiB
Java
120 lines
4.6 KiB
Java
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated February 20, 2024. Replaces all prior versions.
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*
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* Copyright (c) 2013-2024, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* https://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.utils.ObjectFloatMap;
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import com.esotericsoftware.spine.AnimationState.TrackEntry;
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/** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */
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public class AnimationStateData {
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final SkeletonData skeletonData;
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final ObjectFloatMap<Key> animationToMixTime = new ObjectFloatMap(51, 0.8f);
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final Key tempKey = new Key();
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float defaultMix;
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public AnimationStateData (SkeletonData skeletonData) {
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if (skeletonData == null) throw new IllegalArgumentException("skeletonData cannot be null.");
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this.skeletonData = skeletonData;
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}
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/** The SkeletonData to look up animations when they are specified by name. */
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public SkeletonData getSkeletonData () {
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return skeletonData;
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}
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/** Sets a mix duration by animation name.
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* <p>
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* See {@link #setMix(Animation, Animation, float)}. */
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public void setMix (String fromName, String toName, float duration) {
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Animation from = skeletonData.findAnimation(fromName);
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if (from == null) throw new IllegalArgumentException("Animation not found: " + fromName);
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Animation to = skeletonData.findAnimation(toName);
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if (to == null) throw new IllegalArgumentException("Animation not found: " + toName);
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setMix(from, to, duration);
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}
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/** Sets the mix duration when changing from the specified animation to the other.
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* <p>
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* See {@link TrackEntry#mixDuration}. */
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public void setMix (Animation from, Animation to, float duration) {
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if (from == null) throw new IllegalArgumentException("from cannot be null.");
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if (to == null) throw new IllegalArgumentException("to cannot be null.");
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Key key = new Key();
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key.a1 = from;
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key.a2 = to;
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animationToMixTime.put(key, duration);
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}
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/** Returns the mix duration to use when changing from the specified animation to the other, or the {@link #getDefaultMix()} if
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* no mix duration has been set. */
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public float getMix (Animation from, Animation to) {
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if (from == null) throw new IllegalArgumentException("from cannot be null.");
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if (to == null) throw new IllegalArgumentException("to cannot be null.");
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tempKey.a1 = from;
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tempKey.a2 = to;
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return animationToMixTime.get(tempKey, defaultMix);
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}
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/** The mix duration to use when no mix duration has been defined between two animations. */
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public float getDefaultMix () {
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return defaultMix;
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}
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public void setDefaultMix (float defaultMix) {
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this.defaultMix = defaultMix;
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}
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static class Key {
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Animation a1, a2;
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public int hashCode () {
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return 31 * (31 + a1.hashCode()) + a2.hashCode();
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}
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public boolean equals (Object obj) {
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if (this == obj) return true;
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if (obj == null) return false;
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Key other = (Key)obj;
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if (a1 == null) {
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if (other.a1 != null) return false;
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} else if (!a1.equals(other.a1)) return false;
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if (a2 == null) {
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if (other.a2 != null) return false;
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} else if (!a2.equals(other.a2)) return false;
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return true;
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}
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public String toString () {
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return a1.name + "->" + a2.name;
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}
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}
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}
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