93 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/EventData.h>
#include <assert.h>
using namespace spine;
EventData::EventData(const String &name) : _name(name), _intValue(0), _floatValue(0), _stringValue(), _audioPath(), _volume(0), _balance(0) {
assert(_name.length() > 0);
}
/// The name of the event, which is unique within the skeleton.
const String &EventData::getName() const {
return _name;
}
int EventData::getInt() const {
return _intValue;
}
void EventData::setInt(int inValue) {
_intValue = inValue;
}
float EventData::getFloat() const {
return _floatValue;
}
void EventData::setFloat(float inValue) {
_floatValue = inValue;
}
const String &EventData::getString() const {
return _stringValue;
}
void EventData::setString(const String &inValue) {
this->_stringValue = inValue;
}
const String &EventData::getAudioPath() const {
return _audioPath;
}
void EventData::setAudioPath(const String &inValue) {
_audioPath = inValue;
}
float EventData::getVolume() const {
return _volume;
}
void EventData::setVolume(float inValue) {
_volume = inValue;
}
float EventData::getBalance() const {
return _balance;
}
void EventData::setBalance(float inValue) {
_balance = inValue;
}