mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/EventData.h>
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#include <assert.h>
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using namespace spine;
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EventData::EventData(const String &name) : _name(name), _intValue(0), _floatValue(0), _stringValue(), _audioPath(), _volume(0), _balance(0) {
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assert(_name.length() > 0);
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}
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/// The name of the event, which is unique within the skeleton.
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const String &EventData::getName() const {
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return _name;
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}
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int EventData::getInt() const {
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return _intValue;
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}
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void EventData::setInt(int inValue) {
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_intValue = inValue;
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}
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float EventData::getFloat() const {
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return _floatValue;
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}
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void EventData::setFloat(float inValue) {
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_floatValue = inValue;
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}
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const String &EventData::getString() const {
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return _stringValue;
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}
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void EventData::setString(const String &inValue) {
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this->_stringValue = inValue;
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}
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const String &EventData::getAudioPath() const {
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return _audioPath;
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}
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void EventData::setAudioPath(const String &inValue) {
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_audioPath = inValue;
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}
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float EventData::getVolume() const {
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return _volume;
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}
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void EventData::setVolume(float inValue) {
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_volume = inValue;
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}
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float EventData::getBalance() const {
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return _balance;
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}
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void EventData::setBalance(float inValue) {
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_balance = inValue;
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}
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