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spine-runtimes
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spine-runtimes
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spine-starling
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spine-starling-example
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badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
..
.settings
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00
lib
[starling]
Closes
#662
. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
src
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
.project
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00