John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone

Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps

Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory

Added Visual Studio support to CMake build

Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier

Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build

Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github

Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx

spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00

* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format

Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c

Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE

Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples

Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore

Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros

New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet

Fixed spine-cocos2dx Visual Studio projects

Reworked cocos2dx dependency resolution

Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example

Updated spine-sfml README with instructions for Windows

Updated spine-sfml README with instructions for Linux and Mac OS X

Fixed README formatting

More formatting, sorry, can't preview markdown...

More README changes

Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README

Updated spine-cocos2d-objc README

Added context when exceptions are thrown during attachment and animation parsing.

Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.

[Unity] Update BoneFollower

Added coverting linkedmesh to weightedlinkedmesh.

[LUA] AnimationState trackCount bugfixes (#466)

* resolved conflict

* made trackCount keep count, not maximum track index.

Prettier with varargs.

Updated .gitignore to exclude cocos2dx dependencies

Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
2016-06-22 15:23:31 +02:00

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C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_
#include <spine/Event.h>
#include <spine/Attachment.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spTimeline spTimeline;
struct spSkeleton;
typedef struct spAnimation {
const char* const name;
float duration;
int timelinesCount;
spTimeline** timelines;
#ifdef __cplusplus
spAnimation() :
name(0),
duration(0),
timelinesCount(0),
timelines(0) {
}
#endif
} spAnimation;
spAnimation* spAnimation_create (const char* name, int timelinesCount);
void spAnimation_dispose (spAnimation* self);
/** Poses the skeleton at the specified time for this animation.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added. */
void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventsCount);
/** Poses the skeleton at the specified time for this animation mixed with the current pose.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added.
* @param alpha The amount of this animation that affects the current pose. */
void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventsCount, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spAnimation Animation;
#define Animation_create(...) spAnimation_create(__VA_ARGS__)
#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
#endif
/**/
typedef enum {
SP_TIMELINE_SCALE,
SP_TIMELINE_ROTATE,
SP_TIMELINE_TRANSLATE,
SP_TIMELINE_SHEAR,
SP_TIMELINE_COLOR,
SP_TIMELINE_ATTACHMENT,
SP_TIMELINE_EVENT,
SP_TIMELINE_DRAWORDER,
SP_TIMELINE_FFD,
SP_TIMELINE_IKCONSTRAINT,
SP_TIMELINE_TRANSFORMCONSTRAINT
} spTimelineType;
struct spTimeline {
const spTimelineType type;
const void* const vtable;
#ifdef __cplusplus
spTimeline() :
type(SP_TIMELINE_SCALE),
vtable(0) {
}
#endif
};
void spTimeline_dispose (spTimeline* self);
void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
int* eventsCount, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spTimeline Timeline;
#define TIMELINE_SCALE SP_TIMELINE_SCALE
#define TIMELINE_ROTATE SP_TIMELINE_ROTATE
#define TIMELINE_TRANSLATE SP_TIMELINE_TRANSLATE
#define TIMELINE_COLOR SP_TIMELINE_COLOR
#define TIMELINE_ATTACHMENT SP_TIMELINE_ATTACHMENT
#define TIMELINE_EVENT SP_TIMELINE_EVENT
#define TIMELINE_DRAWORDER SP_TIMELINE_DRAWORDER
#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
#endif
/**/
typedef struct spCurveTimeline {
spTimeline super;
float* curves; /* type, x, y, ... */
#ifdef __cplusplus
spCurveTimeline() :
super(),
curves(0) {
}
#endif
} spCurveTimeline;
void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
#ifdef SPINE_SHORT_NAMES
typedef spCurveTimeline CurveTimeline;
#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
#ifdef __cplusplus
spBaseTimeline() :
super(),
framesCount(0),
frames(0),
boneIndex(0) {
}
#endif
} spBaseTimeline;
/**/
typedef struct spBaseTimeline spRotateTimeline;
spRotateTimeline* spRotateTimeline_create (int framesCount);
void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
#ifdef SPINE_SHORT_NAMES
typedef spRotateTimeline RotateTimeline;
#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spTranslateTimeline;
spTranslateTimeline* spTranslateTimeline_create (int framesCount);
void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spTranslateTimeline TranslateTimeline;
#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spScaleTimeline;
spScaleTimeline* spScaleTimeline_create (int framesCount);
void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spScaleTimeline ScaleTimeline;
#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spShearTimeline;
spShearTimeline* spShearTimeline_create (int framesCount);
void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spShearTimeline ShearTimeline;
#define ShearTimeline_create(...) spShearTimeline_create(__VA_ARGS__)
#define ShearTimeline_setFrame(...) spShearTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spColorTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
#ifdef __cplusplus
spColorTimeline() :
super(),
framesCount(0),
frames(0),
slotIndex(0) {
}
#endif
} spColorTimeline;
spColorTimeline* spColorTimeline_create (int framesCount);
void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
#ifdef SPINE_SHORT_NAMES
typedef spColorTimeline ColorTimeline;
#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spAttachmentTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
int slotIndex;
const char** const attachmentNames;
#ifdef __cplusplus
spAttachmentTimeline() :
super(),
framesCount(0),
frames(0),
slotIndex(0),
attachmentNames(0) {
}
#endif
} spAttachmentTimeline;
spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);
/* @param attachmentName May be 0. */
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
#ifdef SPINE_SHORT_NAMES
typedef spAttachmentTimeline AttachmentTimeline;
#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spEventTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
spEvent** const events;
#ifdef __cplusplus
spEventTimeline() :
super(),
framesCount(0),
frames(0),
events(0) {
}
#endif
} spEventTimeline;
spEventTimeline* spEventTimeline_create (int framesCount);
void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event);
#ifdef SPINE_SHORT_NAMES
typedef spEventTimeline EventTimeline;
#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spDrawOrderTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
const int** const drawOrders;
int const slotsCount;
#ifdef __cplusplus
spDrawOrderTimeline() :
super(),
framesCount(0),
frames(0),
drawOrders(0),
slotsCount(0) {
}
#endif
} spDrawOrderTimeline;
spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount);
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
#ifdef SPINE_SHORT_NAMES
typedef spDrawOrderTimeline DrawOrderTimeline;
#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spFFDTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, ... */
int const frameVerticesCount;
const float** const frameVertices;
int slotIndex;
spAttachment* attachment;
#ifdef __cplusplus
spFFDTimeline() :
super(),
framesCount(0),
frames(0),
frameVerticesCount(0),
frameVertices(0),
slotIndex(0) {
}
#endif
} spFFDTimeline;
spFFDTimeline* spFFDTimeline_create (int framesCount, int frameVerticesCount);
void spFFDTimeline_setFrame (spFFDTimeline* self, int frameIndex, float time, float* vertices);
#ifdef SPINE_SHORT_NAMES
typedef spFFDTimeline FFDTimeline;
#define FFDTimeline_create(...) spFFDTimeline_create(__VA_ARGS__)
#define FFDTimeline_setFrame(...) spFFDTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spIkConstraintTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, mix, bendDirection, ... */
int ikConstraintIndex;
#ifdef __cplusplus
spIkConstraintTimeline() :
super(),
framesCount(0),
frames(0),
ikConstraintIndex(0) {
}
#endif
} spIkConstraintTimeline;
spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraintTimeline IkConstraintTimeline;
#define IkConstraintTimeline_create(...) spIkConstraintTimeline_create(__VA_ARGS__)
#define IkConstraintTimeline_setFrame(...) spIkConstraintTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spTransformConstraintTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, mix, bendDirection, ... */
int transformConstraintIndex;
#ifdef __cplusplus
spTransformConstraintTimeline() :
super(),
framesCount(0),
frames(0),
transformConstraintIndex(0) {
}
#endif
} spTransformConstraintTimeline;
spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount);
void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix);
#ifdef SPINE_SHORT_NAMES
typedef spTransformConstraintTimeline TransformConstraintTimeline;
#define TransformConstraintTimeline_create(...) spTransformConstraintTimeline_create(__VA_ARGS__)
#define TransformConstraintTimeline_setFrame(...) spTransformConstraintTimeline_setFrame(__VA_ARGS__)
#endif
/**/
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATION_H_ */