mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 18:26:12 +08:00
- Created clean module separation: - SpineC: C/C++ compilation only (working) - SpineSwift: Generated Swift bindings + platform-agnostic API - SpineiOS: iOS-specific UI components only - Updated Package.swift with proper target structure - Moved generated Swift files to SpineSwift/Generated - Removed redundant SpineModule - Created test with skeleton_drawable_test.swift ported from Dart - Test successfully runs using SpineC module directly - Note: SpineSwift has Objective-C selector conflicts to be fixed
102 lines
3.8 KiB
Swift
102 lines
3.8 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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import SpineC
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@objc(SpineAnimation)
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@objcMembers
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public final class Animation: NSObject {
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internal let wrappee: spine_animation
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internal init(_ wrappee: spine_animation) {
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self.wrappee = wrappee
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super.init()
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}
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public override func isEqual(_ object: Any?) -> Bool {
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guard let other = object as? Animation else { return false }
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return self.wrappee == other.wrappee
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}
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public override var hash: Int {
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var hasher = Hasher()
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hasher.combine(self.wrappee)
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return hasher.finalize()
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}
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public convenience init(name: String?, timelines: ArrayTimeline, duration: Float) {
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let ptr = spine_animation_create(name, timelines, duration)
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self.init(ptr)
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}
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public func getTimelines() -> ArrayTimeline {
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return spine_animation_get_timelines(wrappee)
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}
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public func setTimelines(timelines: ArrayTimeline) {
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spine_animation_set_timelines(wrappee, timelines)
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}
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public func hasTimeline(ids: ArrayPropertyId) -> Bool {
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return spine_animation_has_timeline(wrappee, ids) != 0
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}
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public func getDuration() -> Float {
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return spine_animation_get_duration(wrappee)
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}
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public func setDuration(inValue: Float) {
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spine_animation_set_duration(wrappee, inValue)
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}
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public func apply(skeleton: Skeleton, lastTime: Float, time: Float, loop: Bool, events: ArrayEvent, alpha: Float, blend: MixBlend, direction: MixDirection, appliedPose: Bool) {
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spine_animation_apply(wrappee, skeleton.wrappee, lastTime, time, loop ? 1 : 0, events, alpha, blend, direction, appliedPose ? 1 : 0)
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}
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public func getName() -> String? {
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let result = spine_animation_get_name(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func getBones() -> ArrayInt {
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return spine_animation_get_bones(wrappee)
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}
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public func search(values: ArrayFloat, target: Float) -> Int32 {
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return spine_animation_search_1(wrappee, values, target)
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}
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public func search(values: ArrayFloat, target: Float, step: Int32) -> Int32 {
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return spine_animation_search_2(wrappee, values, target, step)
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}
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deinit {
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spine_animation_dispose(wrappee)
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}
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} |