mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
* add v8 support to spine! * Renamed examples folder for consistency. * Gitignore dist. * Tsconfig. * Package json. * Modification due to strictNullChecks=true. * Run tsfmt. * Use clipper.clipTriangles not deprecated version. * Aligned example to spine-pixi (v7). * Fix clipping dark tint wrong param. * Removed useless clipper. * Push texture issue repro example * fix attachment.uvs by copying them * SlotObject alpha connected to skeleton and slot alpha. * add topology for future v8 release * Dark tint rendered is enabled if at least one slot has dark tint, or by configuration. Fixed clipping while using dark tint. * Optimized clipping by using clipTrianglesUnpacked. * Repro example for clipping issue. * Aligned constructor and from signature of spine-pixi(-v7) to v8. Deprecated old signatures. * Removed useless function. * Fixed clipping issue flagging attachment as dirty if indices change. * Clipping attachments clip slot object through Pixi Graphics masks. * Add autoUpdate in SpineFromOptions * Added javadoc to pixiv8 * Updated pixi7 examples to use SpineFromOptions interface * Aligned atlas loader to use texturePreference for bundles. * Add pool to manage slot objects masks * Fixed minor issues with SpineDebugRenderer * Aligned spine-pixi-v8 with latest spine-core * Updated build and publish script --------- Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
144 lines
4.9 KiB
TypeScript
144 lines
4.9 KiB
TypeScript
/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Texture as PixiTexture } from 'pixi.js';
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import { BlendMode, Texture, TextureFilter, TextureWrap } from '@esotericsoftware/spine-core';
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import type { BLEND_MODES, SCALE_MODE, TextureSource, WRAP_MODE } from 'pixi.js';
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export class SpineTexture extends Texture {
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private static readonly textureMap: Map<TextureSource, SpineTexture> = new Map<TextureSource, SpineTexture>();
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public static from (texture: TextureSource): SpineTexture {
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if (SpineTexture.textureMap.has(texture)) {
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return SpineTexture.textureMap.get(texture) as SpineTexture;
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}
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return new SpineTexture(texture);
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}
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public readonly texture: PixiTexture;
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private constructor (image: TextureSource) {
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// Todo: maybe add error handling if you feed a video texture to spine?
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super(image.resource);
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this.texture = PixiTexture.from(image);
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}
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public setFilters (minFilter: TextureFilter, magFilter: TextureFilter): void {
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const style = this.texture.source.style;
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style.minFilter = SpineTexture.toPixiTextureFilter(minFilter);
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style.magFilter = SpineTexture.toPixiTextureFilter(magFilter);
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this.texture.source.autoGenerateMipmaps = SpineTexture.toPixiMipMap(minFilter);
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this.texture.source.updateMipmaps();
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}
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public setWraps (uWrap: TextureWrap, vWrap: TextureWrap): void {
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const style = this.texture.source.style;
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style.addressModeU = SpineTexture.toPixiTextureWrap(uWrap);
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style.addressModeV = SpineTexture.toPixiTextureWrap(vWrap);
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}
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public dispose (): void {
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// I am not entirely sure about this...
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this.texture.destroy();
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}
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private static toPixiMipMap (filter: TextureFilter): boolean {
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switch (filter) {
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case TextureFilter.Nearest:
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case TextureFilter.Linear:
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return false;
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case TextureFilter.MipMapNearestLinear:
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case TextureFilter.MipMapNearestNearest:
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case TextureFilter.MipMapLinearLinear: // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap
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case TextureFilter.MipMapLinearNearest:
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return true;
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default:
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throw new Error(`Unknown texture filter: ${String(filter)}`);
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}
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}
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private static toPixiTextureFilter (filter: TextureFilter): SCALE_MODE {
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switch (filter) {
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case TextureFilter.Nearest:
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case TextureFilter.MipMapNearestLinear:
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case TextureFilter.MipMapNearestNearest:
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return 'nearest';
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case TextureFilter.Linear:
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case TextureFilter.MipMapLinearLinear: // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap
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case TextureFilter.MipMapLinearNearest:
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return 'linear';
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default:
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throw new Error(`Unknown texture filter: ${String(filter)}`);
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}
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}
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private static toPixiTextureWrap (wrap: TextureWrap): WRAP_MODE {
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switch (wrap) {
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case TextureWrap.ClampToEdge:
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return 'clamp-to-edge';
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case TextureWrap.MirroredRepeat:
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return 'mirror-repeat';
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case TextureWrap.Repeat:
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return 'repeat';
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default:
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throw new Error(`Unknown texture wrap: ${String(wrap)}`);
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}
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}
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public static toPixiBlending (blend: BlendMode): BLEND_MODES {
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switch (blend) {
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case BlendMode.Normal:
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return 'normal';
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case BlendMode.Additive:
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return 'add';
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case BlendMode.Multiply:
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return 'multiply';
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case BlendMode.Screen:
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return 'screen';
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default:
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throw new Error(`Unknown blendMode: ${String(blend)}`);
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}
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}
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}
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