2025-04-17 14:12:35 +02:00

405 lines
13 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSkeletonDataAsset.h"
#include "EditorFramework/AssetImportData.h"
#include "Runtime/Core/Public/Misc/MessageDialog.h"
#include "SpinePlugin.h"
#include "spine/Version.h"
#include "spine/spine.h"
#include <string>
#define LOCTEXT_NAMESPACE "Spine"
using namespace spine;
FName USpineSkeletonDataAsset::GetSkeletonDataFileName() const {
#if WITH_EDITORONLY_DATA
TArray<FString> files;
if (importData)
importData->ExtractFilenames(files);
if (files.Num() > 0)
return FName(*files[0]);
else
return skeletonDataFileName;
#else
return skeletonDataFileName;
#endif
}
#if WITH_EDITORONLY_DATA
void USpineSkeletonDataAsset::SetSkeletonDataFileName(
const FName &SkeletonDataFileName) {
importData->UpdateFilenameOnly(SkeletonDataFileName.ToString());
TArray<FString> files;
importData->ExtractFilenames(files);
if (files.Num() > 0)
this->skeletonDataFileName = FName(*files[0]);
}
void USpineSkeletonDataAsset::PostInitProperties() {
if (!HasAnyFlags(RF_ClassDefaultObject))
importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
Super::PostInitProperties();
}
#if ((ENGINE_MAJOR_VERSION >= 5) && (ENGINE_MINOR_VERSION >= 4))
void USpineSkeletonDataAsset::GetAssetRegistryTags(FAssetRegistryTagsContext Context) const {
if (importData) {
Context.AddTag(FAssetRegistryTag(SourceFileTagName(), importData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden));
}
Super::GetAssetRegistryTags(Context);
}
#else
void USpineSkeletonDataAsset::GetAssetRegistryTags(
TArray<FAssetRegistryTag> &OutTags) const {
if (importData) {
OutTags.Add(FAssetRegistryTag(SourceFileTagName(),
importData->GetSourceData().ToJson(),
FAssetRegistryTag::TT_Hidden));
}
Super::GetAssetRegistryTags(OutTags);
}
#endif
void USpineSkeletonDataAsset::Serialize(FArchive &Ar) {
Super::Serialize(Ar);
#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 27
if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
#else
if (Ar.IsLoading() && Ar.UEVer() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
#endif
importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
LoadInfo();
}
#endif
void USpineSkeletonDataAsset::ClearNativeData() {
for (auto &pair : atlasToNativeData) {
if (pair.Value.skeletonData)
delete pair.Value.skeletonData;
if (pair.Value.animationStateData)
delete pair.Value.animationStateData;
}
atlasToNativeData.Empty();
}
void USpineSkeletonDataAsset::BeginDestroy() {
ClearNativeData();
Super::BeginDestroy();
}
class SP_API NullAttachmentLoader : public AttachmentLoader {
public:
virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name,
const String &path,
Sequence *sequence) {
return new (__FILE__, __LINE__) RegionAttachment(name);
}
virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name,
const String &path,
Sequence *sequence) {
return new (__FILE__, __LINE__) MeshAttachment(name);
}
virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin,
const String &name) {
return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
}
virtual PathAttachment *newPathAttachment(Skin &skin, const String &name) {
return new (__FILE__, __LINE__) PathAttachment(name);
}
virtual PointAttachment *newPointAttachment(Skin &skin, const String &name) {
return new (__FILE__, __LINE__) PointAttachment(name);
}
virtual ClippingAttachment *newClippingAttachment(Skin &skin,
const String &name) {
return new (__FILE__, __LINE__) ClippingAttachment(name);
}
virtual void configureAttachment(Attachment *attachment) {}
};
void USpineSkeletonDataAsset::SetRawData(TArray<uint8> &Data) {
this->rawData.Empty();
this->rawData.Append(Data);
ClearNativeData();
LoadInfo();
}
static bool checkVersion(const char *version) {
if (!version)
return false;
char *result = (char *) (strstr(version, SPINE_VERSION_STRING) - version);
return result == 0;
}
static bool checkJson(const char *jsonData) {
Json json(jsonData);
Json *skeleton = Json::getItem(&json, "skeleton");
if (!skeleton)
return false;
const char *version = Json::getString(skeleton, "spine", 0);
if (!version)
return false;
return checkVersion(version);
}
struct BinaryInput {
const unsigned char *cursor;
const unsigned char *end;
};
static unsigned char readByte(BinaryInput *input) { return *input->cursor++; }
static int readVarint(BinaryInput *input, bool optimizePositive) {
unsigned char b = readByte(input);
int value = b & 0x7F;
if (b & 0x80) {
b = readByte(input);
value |= (b & 0x7F) << 7;
if (b & 0x80) {
b = readByte(input);
value |= (b & 0x7F) << 14;
if (b & 0x80) {
b = readByte(input);
value |= (b & 0x7F) << 21;
if (b & 0x80)
value |= (readByte(input) & 0x7F) << 28;
}
}
}
if (!optimizePositive) {
value = (((unsigned int) value >> 1) ^ -(value & 1));
}
return value;
}
static char *readString(BinaryInput *input) {
int length = readVarint(input, true);
char *string;
if (length == 0) {
return NULL;
}
string = SpineExtension::alloc<char>(length, __FILE__, __LINE__);
memcpy(string, input->cursor, length - 1);
input->cursor += length - 1;
string[length - 1] = '\0';
return string;
}
static bool checkBinary(const char *binaryData, int length) {
BinaryInput input;
input.cursor = (const unsigned char *) binaryData;
input.end = (const unsigned char *) binaryData + length;
// Skip hash
input.cursor += 8;
char *version = readString(&input);
bool result = checkVersion(version);
SpineExtension::free(version, __FILE__, __LINE__);
return result;
}
void USpineSkeletonDataAsset::LoadInfo() {
#if WITH_EDITORONLY_DATA
int dataLen = rawData.Num();
if (dataLen == 0)
return;
NullAttachmentLoader loader;
SkeletonData *skeletonData = nullptr;
if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
SkeletonJson *json = new (__FILE__, __LINE__) SkeletonJson(&loader);
if (checkJson((const char *) rawData.GetData()))
skeletonData = json->readSkeletonData((const char *) rawData.GetData());
if (!skeletonData) {
FMessageDialog::Debugf(FText::FromString(
FString("Couldn't load skeleton data and/or atlas. Please ensure the "
"version of your exported data matches your runtime "
"version.\n\n") +
skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
UTF8_TO_TCHAR(json->getError().buffer())));
UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"),
UTF8_TO_TCHAR(json->getError().buffer()));
}
delete json;
} else {
SkeletonBinary *binary = new (__FILE__, __LINE__) SkeletonBinary(&loader);
if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num()))
skeletonData = binary->readSkeletonData(
(const unsigned char *) rawData.GetData(), (int) rawData.Num());
if (!skeletonData) {
FMessageDialog::Debugf(FText::FromString(
FString("Couldn't load skeleton data and/or atlas. Please ensure the "
"version of your exported data matches your runtime "
"version.\n\n") +
skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
UTF8_TO_TCHAR(binary->getError().buffer())));
UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"),
UTF8_TO_TCHAR(binary->getError().buffer()));
}
delete binary;
}
if (skeletonData) {
Bones.Empty();
for (int i = 0; i < skeletonData->getBones().size(); i++)
Bones.Add(UTF8_TO_TCHAR(skeletonData->getBones()[i]->getName().buffer()));
Skins.Empty();
for (int i = 0; i < skeletonData->getSkins().size(); i++)
Skins.Add(UTF8_TO_TCHAR(skeletonData->getSkins()[i]->getName().buffer()));
Slots.Empty();
for (int i = 0; i < skeletonData->getSlots().size(); i++)
Slots.Add(UTF8_TO_TCHAR(skeletonData->getSlots()[i]->getName().buffer()));
Animations.Empty();
for (int i = 0; i < skeletonData->getAnimations().size(); i++)
Animations.Add(
UTF8_TO_TCHAR(skeletonData->getAnimations()[i]->getName().buffer()));
Events.Empty();
for (int i = 0; i < skeletonData->getEvents().size(); i++)
Events.Add(
UTF8_TO_TCHAR(skeletonData->getEvents()[i]->getName().buffer()));
delete skeletonData;
}
#endif
}
SkeletonData *USpineSkeletonDataAsset::GetSkeletonData(Atlas *Atlas) {
SkeletonData *skeletonData = nullptr;
AnimationStateData *animationStateData = nullptr;
if (atlasToNativeData.Contains(Atlas)) {
skeletonData = atlasToNativeData[Atlas].skeletonData;
animationStateData = atlasToNativeData[Atlas].animationStateData;
}
if (!skeletonData) {
int dataLen = rawData.Num();
if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
SkeletonJson *json = new (__FILE__, __LINE__) SkeletonJson(Atlas);
if (checkJson((const char *) rawData.GetData()))
skeletonData = json->readSkeletonData((const char *) rawData.GetData());
if (!skeletonData) {
#if WITH_EDITORONLY_DATA
FMessageDialog::Debugf(FText::FromString(
FString("Couldn't load skeleton data and/or atlas. Please ensure "
"the version of your exported data matches your runtime "
"version.\n\n") +
skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
UTF8_TO_TCHAR(json->getError().buffer())));
#endif
UE_LOG(SpineLog, Error,
TEXT("Couldn't load skeleton data and atlas: %s"),
UTF8_TO_TCHAR(json->getError().buffer()));
}
delete json;
} else {
SkeletonBinary *binary = new (__FILE__, __LINE__) SkeletonBinary(Atlas);
if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num()))
skeletonData = binary->readSkeletonData(
(const unsigned char *) rawData.GetData(), (int) rawData.Num());
if (!skeletonData) {
#if WITH_EDITORONLY_DATA
FMessageDialog::Debugf(FText::FromString(
FString("Couldn't load skeleton data and/or atlas. Please ensure "
"the version of your exported data matches your runtime "
"version.\n\n") +
skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
UTF8_TO_TCHAR(binary->getError().buffer())));
#endif
UE_LOG(SpineLog, Error,
TEXT("Couldn't load skeleton data and atlas: %s"),
UTF8_TO_TCHAR(binary->getError().buffer()));
}
delete binary;
}
if (skeletonData) {
animationStateData =
new (__FILE__, __LINE__) AnimationStateData(skeletonData);
SetMixes(animationStateData);
atlasToNativeData.Add(Atlas, {skeletonData, animationStateData});
}
}
return skeletonData;
}
void USpineSkeletonDataAsset::SetMixes(AnimationStateData *animationStateData) {
for (auto &data : MixData) {
if (!data.From.IsEmpty() && !data.To.IsEmpty()) {
std::string fromChar = TCHAR_TO_UTF8(*data.From);
std::string toChar = TCHAR_TO_UTF8(*data.To);
animationStateData->setMix(fromChar.c_str(), toChar.c_str(), data.Mix);
}
}
animationStateData->setDefaultMix(DefaultMix);
}
AnimationStateData *
USpineSkeletonDataAsset::GetAnimationStateData(Atlas *atlas) {
if (!atlasToNativeData.Contains(atlas))
return nullptr;
AnimationStateData *data = atlasToNativeData[atlas].animationStateData;
SetMixes(data);
return data;
}
void USpineSkeletonDataAsset::SetMix(const FString &from, const FString &to,
float mix) {
FSpineAnimationStateMixData data;
data.From = from;
data.To = to;
data.Mix = mix;
this->MixData.Add(data);
for (auto &pair : atlasToNativeData) {
SetMixes(pair.Value.animationStateData);
}
}
float USpineSkeletonDataAsset::GetMix(const FString &from, const FString &to) {
for (auto &data : MixData) {
if (data.From.Equals(from) && data.To.Equals(to))
return data.Mix;
}
return 0;
}
#undef LOCTEXT_NAMESPACE