mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-07 15:54:56 +08:00
81 lines
3.4 KiB
C++
81 lines
3.4 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#ifndef Spine_TextureRegion_h
|
|
#define Spine_TextureRegion_h
|
|
|
|
#include <spine/Array.h>
|
|
|
|
namespace spine {
|
|
class SP_API TextureRegion : public SpineObject {
|
|
friend class MeshAttachment;
|
|
friend class RegionAttachment;
|
|
friend class Atlas;
|
|
friend class AtlasRegion;
|
|
friend class SkeletonRenderer;
|
|
|
|
public:
|
|
TextureRegion(): _rendererObject(NULL), _u(0), _v(0), _u2(0), _v2(0), _degrees(0), _offsetX(0), _offsetY(0), _width(0), _height(0), _originalWidth(0), _originalHeight(0) {};
|
|
~TextureRegion() {};
|
|
|
|
float getU() const { return _u; };
|
|
void setU(float value) { _u = value; }
|
|
float getV() const { return _v; }
|
|
void setV(float value) { _v = value; }
|
|
float getU2() const { return _u2; }
|
|
void setU2(float value) { _u2 = value; }
|
|
float getV2() const { return _v2; }
|
|
void setV2(float value) { _v2 = value; }
|
|
int getDegrees() const { return _degrees; }
|
|
void setDegrees(int value) { _degrees = value; }
|
|
float getOffsetX() const { return _offsetX; }
|
|
void setOffsetX(float value) { _offsetX = value; }
|
|
float getOffsetY() const { return _offsetY; }
|
|
void setOffsetY(float value) { _offsetY = value; }
|
|
int getRegionWidth() const { return _width; };
|
|
void setRegionWidth(int value) { _width = value; }
|
|
int getRegionHeight() const { return _height; }
|
|
void setRegionHeight(int value) { _height = value; }
|
|
int getOriginalWidth() const { return _originalWidth; };
|
|
void setOriginalWidth(int value) { _originalWidth = value; }
|
|
int getOriginalHeight() const { return _originalHeight; };
|
|
void setOriginalHeight(int value) { _originalHeight = value; }
|
|
|
|
private:
|
|
void *_rendererObject;
|
|
float _u, _v, _u2, _v2;
|
|
int _degrees;
|
|
float _offsetX, _offsetY;
|
|
int _width, _height;
|
|
int _originalWidth, _originalHeight;
|
|
};
|
|
}
|
|
|
|
#endif
|