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spine-runtimes
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spine-runtimes
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spine-cocos2dx
/
example
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common
History
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
..
coin-pro.skel
…
coin.atlas
…
coin.png
…
dragon-ess.skel
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma_2.png
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma_3.png
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma_4.png
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma_5.png
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma_6.png
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma.atlas
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
dragon-pma.png
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence.
Closes
#2166
.
2022-10-03 14:50:25 +02:00
goblins-pro.json
…
goblins.atlas
…
goblins.png
…
mix-and-match-pro.skel
…
mix-and-match.atlas
…
mix-and-match.png
…
raptor-pro.json
…
raptor.atlas
…
raptor.png
…
spineboy-pro.json
…
spineboy.atlas
…
spineboy.png
…
tank-pro.skel
…
tank.atlas
…
tank.png
…