spine-runtimes/spine-monogame/example/spine-monogame-example.csproj

249 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>spine_monogame_example</RootNamespace>
<AssemblyName>spine-monogame-example</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;LINUX</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\spine-csharp\src\Animation.cs">
<Link>spine-csharp\Animation.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\AnimationState.cs">
<Link>spine-csharp\AnimationState.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\AnimationStateData.cs">
<Link>spine-csharp\AnimationStateData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Atlas.cs">
<Link>spine-csharp\Atlas.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\Attachment.cs">
<Link>spine-csharp\Attachments\Attachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentType.cs">
<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\BoundingBoxAttachment.cs">
<Link>spine-csharp\Attachments\BoundingBoxAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\PathAttachment.cs">
<Link>spine-csharp\Attachments\PathAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\PointAttachment.cs">
<Link>spine-csharp\Attachments\PointAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\VertexAttachment.cs">
<Link>spine-csharp\Attachments\VertexAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\BlendMode.cs">
<Link>spine-csharp\BlendMode.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Bone.cs">
<Link>spine-csharp\Bone.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\BoneData.cs">
<Link>spine-csharp\BoneData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Event.cs">
<Link>spine-csharp\Event.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\ExposedList.cs">
<Link>spine-csharp\ExposedList.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\IConstraint.cs">
<Link>spine-csharp\IConstraint.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\IkConstraint.cs">
<Link>spine-csharp\IkConstraint.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\IkConstraintData.cs">
<Link>spine-csharp\IkConstraintData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\IUpdatable.cs">
<Link>spine-csharp\IUpdatable.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Json.cs">
<Link>spine-csharp\Json.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\MathUtils.cs">
<Link>spine-csharp\MathUtils.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\PathConstraint.cs">
<Link>spine-csharp\PathConstraint.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\PathConstraintData.cs">
<Link>spine-csharp\PathConstraintData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Skeleton.cs">
<Link>spine-csharp\Skeleton.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonBinary.cs">
<Link>spine-csharp\SkeletonBinary.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonBounds.cs">
<Link>spine-csharp\SkeletonBounds.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonData.cs">
<Link>spine-csharp\SkeletonData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonJson.cs">
<Link>spine-csharp\SkeletonJson.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Skin.cs">
<Link>spine-csharp\Skin.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Slot.cs">
<Link>spine-csharp\Slot.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\TransformConstraint.cs">
<Link>spine-csharp\TransformConstraint.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\TransformConstraintData.cs">
<Link>spine-csharp\TransformConstraintData.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\MeshBatcher.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\XnaTextureLoader.cs">
<Link>spine-xna\XnaTextureLoader.cs</Link>
</Compile>
<Compile Include="ExampleGame.cs" />
<Compile Include="ExampleProgram.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
<Link>x86\SDL2.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
<Link>x64\SDL2.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
<Link>x86\soft_oal.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
<Link>x64\soft_oal.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
<Link>x86\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
<Link>x64\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
<Link>x86\libopenal.so.1</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
<Link>x64\libopenal.so.1</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
<Link>libSDL2-2.0.0.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
<Link>libopenal.1.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
<Link>MonoGame.Framework.dll.config</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="app.manifest" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>