mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
1398 lines
54 KiB
TypeScript
1398 lines
54 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class Animation {
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name: string;
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timelines: Array<Timeline>;
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duration: number;
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constructor (name: string, timelines: Array<Timeline>, duration: number) {
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if (name == null) throw new Error("name cannot be null.");
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if (timelines == null) throw new Error("timelines cannot be null.");
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this.name = name;
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this.timelines = timelines;
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this.duration = duration;
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}
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apply (skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
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if (skeleton == null) throw new Error("skeleton cannot be null.");
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if (loop && this.duration != 0) {
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time %= this.duration;
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if (lastTime > 0) lastTime %= this.duration;
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}
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let timelines = this.timelines;
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for (let i = 0, n = timelines.length; i < n; i++)
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timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
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}
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static binarySearch (values: ArrayLike<number>, target: number, step: number = 1) {
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let low = 0;
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let high = values.length / step - 2;
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if (high == 0) return step;
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let current = high >>> 1;
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while (true) {
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if (values[(current + 1) * step] <= target)
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low = current + 1;
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else
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high = current;
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if (low == high) return (low + 1) * step;
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current = (low + high) >>> 1;
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}
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}
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static linearSearch (values: ArrayLike<number>, target: number, step: number) {
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for (let i = 0, last = values.length - step; i <= last; i += step)
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if (values[i] > target) return i;
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return -1;
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}
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}
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export interface Timeline {
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apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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getPropertyId (): number;
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}
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export enum MixBlend {
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setup,
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first,
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replace,
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add
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}
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export enum MixDirection {
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in, out
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}
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export enum TimelineType {
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rotate, translate, scale, shear,
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attachment, color, deform,
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event, drawOrder,
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ikConstraint, transformConstraint,
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pathConstraintPosition, pathConstraintSpacing, pathConstraintMix,
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twoColor
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}
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export abstract class CurveTimeline implements Timeline {
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static LINEAR = 0; static STEPPED = 1; static BEZIER = 2;
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static BEZIER_SIZE = 10 * 2 - 1;
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private curves: ArrayLike<number>; // type, x, y, ...
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abstract getPropertyId(): number;
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constructor (frameCount: number) {
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if (frameCount <= 0) throw new Error("frameCount must be > 0: " + frameCount);
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this.curves = Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
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}
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getFrameCount () {
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return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
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}
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setLinear (frameIndex: number) {
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this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
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}
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setStepped (frameIndex: number) {
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this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
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}
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getCurveType (frameIndex: number): number {
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let index = frameIndex * CurveTimeline.BEZIER_SIZE;
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if (index == this.curves.length) return CurveTimeline.LINEAR;
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let type = this.curves[index];
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if (type == CurveTimeline.LINEAR) return CurveTimeline.LINEAR;
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if (type == CurveTimeline.STEPPED) return CurveTimeline.STEPPED;
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return CurveTimeline.BEZIER;
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}
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/** Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
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* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
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* the difference between the keyframe's values. */
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setCurve (frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number) {
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let tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
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let dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
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let ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
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let dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
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let i = frameIndex * CurveTimeline.BEZIER_SIZE;
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let curves = this.curves;
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curves[i++] = CurveTimeline.BEZIER;
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let x = dfx, y = dfy;
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for (let n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
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curves[i] = x;
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curves[i + 1] = y;
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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x += dfx;
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y += dfy;
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}
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}
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getCurvePercent (frameIndex: number, percent: number) {
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percent = MathUtils.clamp(percent, 0, 1);
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let curves = this.curves;
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let i = frameIndex * CurveTimeline.BEZIER_SIZE;
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let type = curves[i];
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if (type == CurveTimeline.LINEAR) return percent;
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if (type == CurveTimeline.STEPPED) return 0;
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i++;
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let x = 0;
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for (let start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
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x = curves[i];
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if (x >= percent) {
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let prevX: number, prevY: number;
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if (i == start) {
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prevX = 0;
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prevY = 0;
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} else {
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prevX = curves[i - 2];
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prevY = curves[i - 1];
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}
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return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
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}
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}
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let y = curves[i - 1];
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return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
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}
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abstract apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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export class RotateTimeline extends CurveTimeline {
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static ENTRIES = 2;
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static PREV_TIME = -2; static PREV_ROTATION = -1;
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static ROTATION = 1;
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boneIndex: number;
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frames: ArrayLike<number>; // time, degrees, ...
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constructor (frameCount: number) {
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super(frameCount);
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this.frames = Utils.newFloatArray(frameCount << 1);
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}
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getPropertyId () {
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return (TimelineType.rotate << 24) + this.boneIndex;
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}
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/** Sets the time and angle of the specified keyframe. */
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setFrame (frameIndex: number, time: number, degrees: number) {
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frameIndex <<= 1;
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this.frames[frameIndex] = time;
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this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
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}
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apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
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let frames = this.frames;
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let bone = skeleton.bones[this.boneIndex];
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if (time < frames[0]) {
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switch (blend) {
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case MixBlend.setup:
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bone.rotation = bone.data.rotation;
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return;
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case MixBlend.first:
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let r = bone.data.rotation - bone.rotation;
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bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
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}
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return;
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}
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if (time >= frames[frames.length - RotateTimeline.ENTRIES]) { // Time is after last frame.
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let r = frames[frames.length + RotateTimeline.PREV_ROTATION];
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switch (blend) {
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case MixBlend.setup:
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bone.rotation = bone.data.rotation + r * alpha;
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break;
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case MixBlend.first:
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case MixBlend.replace:
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r += bone.data.rotation - bone.rotation;
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r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360; // Wrap within -180 and 180.
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case MixBlend.add:
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bone.rotation += r * alpha;
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}
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return;
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}
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// Interpolate between the previous frame and the current frame.
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let frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
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let prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
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let frameTime = frames[frame];
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let percent = this.getCurvePercent((frame >> 1) - 1,
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1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
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let r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
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r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
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switch (blend) {
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case MixBlend.setup:
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bone.rotation = bone.data.rotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
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break;
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case MixBlend.first:
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case MixBlend.replace:
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r += bone.data.rotation - bone.rotation;
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case MixBlend.add:
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bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
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}
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}
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}
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export class TranslateTimeline extends CurveTimeline {
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static ENTRIES = 3;
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static PREV_TIME = -3; static PREV_X = -2; static PREV_Y = -1;
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static X = 1; static Y = 2;
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boneIndex: number;
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frames: ArrayLike<number>; // time, x, y, ...
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constructor (frameCount: number) {
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super(frameCount);
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this.frames = Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
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}
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getPropertyId () {
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return (TimelineType.translate << 24) + this.boneIndex;
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}
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/** Sets the time and value of the specified keyframe. */
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setFrame (frameIndex: number, time: number, x: number, y: number) {
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frameIndex *= TranslateTimeline.ENTRIES;
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this.frames[frameIndex] = time;
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this.frames[frameIndex + TranslateTimeline.X] = x;
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this.frames[frameIndex + TranslateTimeline.Y] = y;
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}
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apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
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let frames = this.frames;
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let bone = skeleton.bones[this.boneIndex];
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if (time < frames[0]) {
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switch (blend) {
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case MixBlend.setup:
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bone.x = bone.data.x;
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bone.y = bone.data.y;
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return;
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case MixBlend.first:
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bone.x += (bone.data.x - bone.x) * alpha;
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bone.y += (bone.data.y - bone.y) * alpha;
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}
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return;
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}
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let x = 0, y = 0;
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if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) { // Time is after last frame.
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x = frames[frames.length + TranslateTimeline.PREV_X];
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y = frames[frames.length + TranslateTimeline.PREV_Y];
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} else {
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// Interpolate between the previous frame and the current frame.
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let frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
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x = frames[frame + TranslateTimeline.PREV_X];
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y = frames[frame + TranslateTimeline.PREV_Y];
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let frameTime = frames[frame];
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let percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1,
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1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
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x += (frames[frame + TranslateTimeline.X] - x) * percent;
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y += (frames[frame + TranslateTimeline.Y] - y) * percent;
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}
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switch (blend) {
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case MixBlend.setup:
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bone.x = bone.data.x + x * alpha;
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bone.y = bone.data.y + y * alpha;
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break;
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case MixBlend.first:
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case MixBlend.replace:
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bone.x += (bone.data.x + x - bone.x) * alpha;
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bone.y += (bone.data.y + y - bone.y) * alpha;
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break;
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case MixBlend.add:
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bone.x += x * alpha;
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bone.y += y * alpha;
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}
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}
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}
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export class ScaleTimeline extends TranslateTimeline {
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constructor (frameCount: number) {
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super(frameCount);
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}
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getPropertyId () {
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return (TimelineType.scale << 24) + this.boneIndex;
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}
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apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
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let frames = this.frames;
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let bone = skeleton.bones[this.boneIndex];
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if (time < frames[0]) {
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switch (blend) {
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case MixBlend.setup:
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bone.scaleX = bone.data.scaleX;
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bone.scaleY = bone.data.scaleY;
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return;
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case MixBlend.first:
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bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
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bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
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}
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return;
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}
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let x = 0, y = 0;
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if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) { // Time is after last frame.
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x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
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y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
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} else {
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// Interpolate between the previous frame and the current frame.
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let frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
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x = frames[frame + ScaleTimeline.PREV_X];
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y = frames[frame + ScaleTimeline.PREV_Y];
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let frameTime = frames[frame];
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let percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1,
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1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
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x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
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y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
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}
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if (alpha == 1) {
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if (blend == MixBlend.add) {
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bone.scaleX += x - bone.data.scaleX;
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bone.scaleY += y - bone.data.scaleY;
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} else {
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bone.scaleX = x;
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bone.scaleY = y;
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}
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} else {
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let bx = 0, by = 0;
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if (direction == MixDirection.out) {
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switch (blend) {
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case MixBlend.setup:
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bx = bone.data.scaleX;
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by = bone.data.scaleY;
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bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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break;
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case MixBlend.first:
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case MixBlend.replace:
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bx = bone.scaleX;
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by = bone.scaleY;
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bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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break;
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case MixBlend.add:
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bx = bone.scaleX;
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by = bone.scaleY;
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bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bone.data.scaleX) * alpha;
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - bone.data.scaleY) * alpha;
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}
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} else {
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switch (blend) {
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case MixBlend.setup:
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bx = Math.abs(bone.data.scaleX) * MathUtils.signum(x);
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by = Math.abs(bone.data.scaleY) * MathUtils.signum(y);
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bone.scaleX = bx + (x - bx) * alpha;
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bone.scaleY = by + (y - by) * alpha;
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break;
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case MixBlend.first:
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case MixBlend.replace:
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bx = Math.abs(bone.scaleX) * MathUtils.signum(x);
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by = Math.abs(bone.scaleY) * MathUtils.signum(y);
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bone.scaleX = bx + (x - bx) * alpha;
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bone.scaleY = by + (y - by) * alpha;
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break;
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||
case MixBlend.add:
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bx = MathUtils.signum(x);
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by = MathUtils.signum(y);
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bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
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||
bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
export class ShearTimeline extends TranslateTimeline {
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.shear << 24) + this.boneIndex;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let frames = this.frames;
|
||
|
||
let bone = skeleton.bones[this.boneIndex];
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
bone.shearX = bone.data.shearX;
|
||
bone.shearY = bone.data.shearY;
|
||
return;
|
||
case MixBlend.first:
|
||
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
|
||
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
|
||
}
|
||
return;
|
||
}
|
||
|
||
let x = 0, y = 0;
|
||
if (time >= frames[frames.length - ShearTimeline.ENTRIES]) { // Time is after last frame.
|
||
x = frames[frames.length + ShearTimeline.PREV_X];
|
||
y = frames[frames.length + ShearTimeline.PREV_Y];
|
||
} else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
|
||
x = frames[frame + ShearTimeline.PREV_X];
|
||
y = frames[frame + ShearTimeline.PREV_Y];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
|
||
|
||
x = x + (frames[frame + ShearTimeline.X] - x) * percent;
|
||
y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
|
||
}
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
bone.shearX = bone.data.shearX + x * alpha;
|
||
bone.shearY = bone.data.shearY + y * alpha;
|
||
break;
|
||
case MixBlend.first:
|
||
case MixBlend.replace:
|
||
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
|
||
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
|
||
break;
|
||
case MixBlend.add:
|
||
bone.shearX += x * alpha;
|
||
bone.shearY += y * alpha;
|
||
}
|
||
}
|
||
}
|
||
|
||
export class ColorTimeline extends CurveTimeline {
|
||
static ENTRIES = 5;
|
||
static PREV_TIME = -5; static PREV_R = -4; static PREV_G = -3; static PREV_B = -2; static PREV_A = -1;
|
||
static R = 1; static G = 2; static B = 3; static A = 4;
|
||
|
||
slotIndex: number;
|
||
frames: ArrayLike<number>; // time, r, g, b, a, ...
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.color << 24) + this.slotIndex;
|
||
}
|
||
|
||
/** Sets the time and value of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, r: number, g: number, b: number, a: number) {
|
||
frameIndex *= ColorTimeline.ENTRIES;
|
||
this.frames[frameIndex] = time;
|
||
this.frames[frameIndex + ColorTimeline.R] = r;
|
||
this.frames[frameIndex + ColorTimeline.G] = g;
|
||
this.frames[frameIndex + ColorTimeline.B] = b;
|
||
this.frames[frameIndex + ColorTimeline.A] = a;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let slot = skeleton.slots[this.slotIndex];
|
||
let frames = this.frames;
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
slot.color.setFromColor(slot.data.color);
|
||
return;
|
||
case MixBlend.first:
|
||
let color = slot.color, setup = slot.data.color;
|
||
color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha,
|
||
(setup.a - color.a) * alpha);
|
||
}
|
||
return;
|
||
}
|
||
|
||
let r = 0, g = 0, b = 0, a = 0;
|
||
if (time >= frames[frames.length - ColorTimeline.ENTRIES]) { // Time is after last frame.
|
||
let i = frames.length;
|
||
r = frames[i + ColorTimeline.PREV_R];
|
||
g = frames[i + ColorTimeline.PREV_G];
|
||
b = frames[i + ColorTimeline.PREV_B];
|
||
a = frames[i + ColorTimeline.PREV_A];
|
||
} else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
|
||
r = frames[frame + ColorTimeline.PREV_R];
|
||
g = frames[frame + ColorTimeline.PREV_G];
|
||
b = frames[frame + ColorTimeline.PREV_B];
|
||
a = frames[frame + ColorTimeline.PREV_A];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
|
||
|
||
r += (frames[frame + ColorTimeline.R] - r) * percent;
|
||
g += (frames[frame + ColorTimeline.G] - g) * percent;
|
||
b += (frames[frame + ColorTimeline.B] - b) * percent;
|
||
a += (frames[frame + ColorTimeline.A] - a) * percent;
|
||
}
|
||
if (alpha == 1)
|
||
slot.color.set(r, g, b, a);
|
||
else {
|
||
let color = slot.color;
|
||
if (blend == MixBlend.setup) color.setFromColor(slot.data.color);
|
||
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
|
||
}
|
||
}
|
||
}
|
||
|
||
export class TwoColorTimeline extends CurveTimeline {
|
||
static ENTRIES = 8;
|
||
static PREV_TIME = -8; static PREV_R = -7; static PREV_G = -6; static PREV_B = -5; static PREV_A = -4;
|
||
static PREV_R2 = -3; static PREV_G2 = -2; static PREV_B2 = -1;
|
||
static R = 1; static G = 2; static B = 3; static A = 4; static R2 = 5; static G2 = 6; static B2 = 7;
|
||
|
||
slotIndex: number;
|
||
frames: ArrayLike<number>; // time, r, g, b, a, r2, g2, b2, ...
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.twoColor << 24) + this.slotIndex;
|
||
}
|
||
|
||
/** Sets the time and value of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number) {
|
||
frameIndex *= TwoColorTimeline.ENTRIES;
|
||
this.frames[frameIndex] = time;
|
||
this.frames[frameIndex + TwoColorTimeline.R] = r;
|
||
this.frames[frameIndex + TwoColorTimeline.G] = g;
|
||
this.frames[frameIndex + TwoColorTimeline.B] = b;
|
||
this.frames[frameIndex + TwoColorTimeline.A] = a;
|
||
this.frames[frameIndex + TwoColorTimeline.R2] = r2;
|
||
this.frames[frameIndex + TwoColorTimeline.G2] = g2;
|
||
this.frames[frameIndex + TwoColorTimeline.B2] = b2;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let slot = skeleton.slots[this.slotIndex];
|
||
let frames = this.frames;
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
slot.color.setFromColor(slot.data.color);
|
||
slot.darkColor.setFromColor(slot.data.darkColor);
|
||
return;
|
||
case MixBlend.first:
|
||
let light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
|
||
light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha,
|
||
(setupLight.a - light.a) * alpha);
|
||
dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
|
||
}
|
||
return;
|
||
}
|
||
|
||
let r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
|
||
if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) { // Time is after last frame.
|
||
let i = frames.length;
|
||
r = frames[i + TwoColorTimeline.PREV_R];
|
||
g = frames[i + TwoColorTimeline.PREV_G];
|
||
b = frames[i + TwoColorTimeline.PREV_B];
|
||
a = frames[i + TwoColorTimeline.PREV_A];
|
||
r2 = frames[i + TwoColorTimeline.PREV_R2];
|
||
g2 = frames[i + TwoColorTimeline.PREV_G2];
|
||
b2 = frames[i + TwoColorTimeline.PREV_B2];
|
||
} else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
|
||
r = frames[frame + TwoColorTimeline.PREV_R];
|
||
g = frames[frame + TwoColorTimeline.PREV_G];
|
||
b = frames[frame + TwoColorTimeline.PREV_B];
|
||
a = frames[frame + TwoColorTimeline.PREV_A];
|
||
r2 = frames[frame + TwoColorTimeline.PREV_R2];
|
||
g2 = frames[frame + TwoColorTimeline.PREV_G2];
|
||
b2 = frames[frame + TwoColorTimeline.PREV_B2];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
|
||
|
||
r += (frames[frame + TwoColorTimeline.R] - r) * percent;
|
||
g += (frames[frame + TwoColorTimeline.G] - g) * percent;
|
||
b += (frames[frame + TwoColorTimeline.B] - b) * percent;
|
||
a += (frames[frame + TwoColorTimeline.A] - a) * percent;
|
||
r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
|
||
g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
|
||
b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
|
||
}
|
||
if (alpha == 1) {
|
||
slot.color.set(r, g, b, a);
|
||
slot.darkColor.set(r2, g2, b2, 1);
|
||
} else {
|
||
let light = slot.color, dark = slot.darkColor;
|
||
if (blend == MixBlend.setup) {
|
||
light.setFromColor(slot.data.color);
|
||
dark.setFromColor(slot.data.darkColor);
|
||
}
|
||
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
|
||
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
export class AttachmentTimeline implements Timeline {
|
||
slotIndex: number;
|
||
frames: ArrayLike<number> // time, ...
|
||
attachmentNames: Array<string>;
|
||
|
||
constructor (frameCount: number) {
|
||
this.frames = Utils.newFloatArray(frameCount);
|
||
this.attachmentNames = new Array<string>(frameCount);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.attachment << 24) + this.slotIndex;
|
||
}
|
||
|
||
getFrameCount () {
|
||
return this.frames.length;
|
||
}
|
||
|
||
/** Sets the time and value of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, attachmentName: string) {
|
||
this.frames[frameIndex] = time;
|
||
this.attachmentNames[frameIndex] = attachmentName;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let slot = skeleton.slots[this.slotIndex];
|
||
if (direction == MixDirection.out && blend == MixBlend.setup) {
|
||
let attachmentName = slot.data.attachmentName;
|
||
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
|
||
return;
|
||
}
|
||
|
||
let frames = this.frames;
|
||
if (time < frames[0]) {
|
||
if (blend == MixBlend.setup || blend == MixBlend.first) {
|
||
let attachmentName = slot.data.attachmentName;
|
||
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
|
||
}
|
||
return;
|
||
}
|
||
|
||
let frameIndex = 0;
|
||
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
||
frameIndex = frames.length - 1;
|
||
else
|
||
frameIndex = Animation.binarySearch(frames, time, 1) - 1;
|
||
|
||
let attachmentName = this.attachmentNames[frameIndex];
|
||
skeleton.slots[this.slotIndex]
|
||
.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
|
||
}
|
||
}
|
||
|
||
let zeros : ArrayLike<number> = null;
|
||
|
||
export class DeformTimeline extends CurveTimeline {
|
||
slotIndex: number;
|
||
attachment: VertexAttachment;
|
||
frames: ArrayLike<number>; // time, ...
|
||
frameVertices: Array<ArrayLike<number>>;
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount);
|
||
this.frameVertices = new Array<ArrayLike<number>>(frameCount);
|
||
if (zeros == null) zeros = Utils.newFloatArray(64);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.deform << 27) + + this.attachment.id + this.slotIndex;
|
||
}
|
||
|
||
/** Sets the time of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, vertices: ArrayLike<number>) {
|
||
this.frames[frameIndex] = time;
|
||
this.frameVertices[frameIndex] = vertices;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let slot: Slot = skeleton.slots[this.slotIndex];
|
||
let slotAttachment: Attachment = slot.getAttachment();
|
||
if (!(slotAttachment instanceof VertexAttachment) || !(<VertexAttachment>slotAttachment).applyDeform(this.attachment)) return;
|
||
|
||
let deformArray: Array<number> = slot.deform;
|
||
if (deformArray.length == 0) blend = MixBlend.setup;
|
||
|
||
let frameVertices = this.frameVertices;
|
||
let vertexCount = frameVertices[0].length;
|
||
|
||
let frames = this.frames;
|
||
if (time < frames[0]) {
|
||
let vertexAttachment = <VertexAttachment>slotAttachment;
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
deformArray.length = 0;
|
||
return;
|
||
case MixBlend.first:
|
||
if (alpha == 1) {
|
||
deformArray.length = 0;
|
||
break;
|
||
}
|
||
let deform: Array<number> = Utils.setArraySize(deformArray, vertexCount);
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (var i = 0; i < vertexCount; i++)
|
||
deform[i] += (setupVertices[i] - deform[i]) * alpha;
|
||
} else {
|
||
// Weighted deform offsets.
|
||
alpha = 1 - alpha;
|
||
for (var i = 0; i < vertexCount; i++)
|
||
deform[i] *= alpha;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
let deform: Array<number> = Utils.setArraySize(deformArray, vertexCount);
|
||
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
||
let lastVertices = frameVertices[frames.length - 1];
|
||
if (alpha == 1) {
|
||
if (blend == MixBlend.add) {
|
||
let vertexAttachment = slotAttachment as VertexAttachment;
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions, with alpha.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
deform[i] += lastVertices[i] - setupVertices[i];
|
||
}
|
||
} else {
|
||
// Weighted deform offsets, with alpha.
|
||
for (let i = 0; i < vertexCount; i++)
|
||
deform[i] += lastVertices[i];
|
||
}
|
||
} else {
|
||
Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
|
||
}
|
||
} else {
|
||
switch (blend) {
|
||
case MixBlend.setup: {
|
||
let vertexAttachment = slotAttachment as VertexAttachment;
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions, with alpha.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let setup = setupVertices[i];
|
||
deform[i] = setup + (lastVertices[i] - setup) * alpha;
|
||
}
|
||
} else {
|
||
// Weighted deform offsets, with alpha.
|
||
for (let i = 0; i < vertexCount; i++)
|
||
deform[i] = lastVertices[i] * alpha;
|
||
}
|
||
break;
|
||
}
|
||
case MixBlend.first:
|
||
case MixBlend.replace:
|
||
for (let i = 0; i < vertexCount; i++)
|
||
deform[i] += (lastVertices[i] - deform[i]) * alpha;
|
||
case MixBlend.add:
|
||
let vertexAttachment = slotAttachment as VertexAttachment;
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions, with alpha.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
deform[i] += (lastVertices[i] - setupVertices[i]) * alpha;
|
||
}
|
||
} else {
|
||
// Weighted deform offsets, with alpha.
|
||
for (let i = 0; i < vertexCount; i++)
|
||
deform[i] += lastVertices[i] * alpha;
|
||
}
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time);
|
||
let prevVertices = frameVertices[frame - 1];
|
||
let nextVertices = frameVertices[frame];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||
|
||
if (alpha == 1) {
|
||
if (blend == MixBlend.add) {
|
||
let vertexAttachment = slotAttachment as VertexAttachment;
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions, with alpha.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i];
|
||
}
|
||
} else {
|
||
// Weighted deform offsets, with alpha.
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] += prev + (nextVertices[i] - prev) * percent;
|
||
}
|
||
}
|
||
} else {
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] = prev + (nextVertices[i] - prev) * percent;
|
||
}
|
||
}
|
||
} else {
|
||
switch (blend) {
|
||
case MixBlend.setup: {
|
||
let vertexAttachment = slotAttachment as VertexAttachment;
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions, with alpha.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i], setup = setupVertices[i];
|
||
deform[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||
}
|
||
} else {
|
||
// Weighted deform offsets, with alpha.
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case MixBlend.first:
|
||
case MixBlend.replace:
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] += (prev + (nextVertices[i] - prev) * percent - deform[i]) * alpha;
|
||
}
|
||
break;
|
||
case MixBlend.add:
|
||
let vertexAttachment = slotAttachment as VertexAttachment;
|
||
if (vertexAttachment.bones == null) {
|
||
// Unweighted vertex positions, with alpha.
|
||
let setupVertices = vertexAttachment.vertices;
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha;
|
||
}
|
||
} else {
|
||
// Weighted deform offsets, with alpha.
|
||
for (let i = 0; i < vertexCount; i++) {
|
||
let prev = prevVertices[i];
|
||
deform[i] += (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
export class EventTimeline implements Timeline {
|
||
frames: ArrayLike<number>; // time, ...
|
||
events: Array<Event>;
|
||
|
||
constructor (frameCount: number) {
|
||
this.frames = Utils.newFloatArray(frameCount);
|
||
this.events = new Array<Event>(frameCount);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return TimelineType.event << 24;
|
||
}
|
||
|
||
getFrameCount () {
|
||
return this.frames.length;
|
||
}
|
||
|
||
/** Sets the time of the specified keyframe. */
|
||
setFrame (frameIndex: number, event: Event) {
|
||
this.frames[frameIndex] = event.time;
|
||
this.events[frameIndex] = event;
|
||
}
|
||
|
||
/** Fires events for frames > lastTime and <= time. */
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
if (firedEvents == null) return;
|
||
let frames = this.frames;
|
||
let frameCount = this.frames.length;
|
||
|
||
if (lastTime > time) { // Fire events after last time for looped animations.
|
||
this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction);
|
||
lastTime = -1;
|
||
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
|
||
return;
|
||
if (time < frames[0]) return; // Time is before first frame.
|
||
|
||
let frame = 0;
|
||
if (lastTime < frames[0])
|
||
frame = 0;
|
||
else {
|
||
frame = Animation.binarySearch(frames, lastTime);
|
||
let frameTime = frames[frame];
|
||
while (frame > 0) { // Fire multiple events with the same frame.
|
||
if (frames[frame - 1] != frameTime) break;
|
||
frame--;
|
||
}
|
||
}
|
||
for (; frame < frameCount && time >= frames[frame]; frame++)
|
||
firedEvents.push(this.events[frame]);
|
||
}
|
||
}
|
||
|
||
export class DrawOrderTimeline implements Timeline {
|
||
frames: ArrayLike<number>; // time, ...
|
||
drawOrders: Array<Array<number>>;
|
||
|
||
constructor (frameCount: number) {
|
||
this.frames = Utils.newFloatArray(frameCount);
|
||
this.drawOrders = new Array<Array<number>>(frameCount);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return TimelineType.drawOrder << 24;
|
||
}
|
||
|
||
getFrameCount () {
|
||
return this.frames.length;
|
||
}
|
||
|
||
/** Sets the time of the specified keyframe.
|
||
* @param drawOrder May be null to use bind pose draw order. */
|
||
setFrame (frameIndex: number, time: number, drawOrder: Array<number>) {
|
||
this.frames[frameIndex] = time;
|
||
this.drawOrders[frameIndex] = drawOrder;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let drawOrder: Array<Slot> = skeleton.drawOrder;
|
||
let slots: Array<Slot> = skeleton.slots;
|
||
if (direction == MixDirection.out && blend == MixBlend.setup) {
|
||
Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
|
||
return;
|
||
}
|
||
|
||
let frames = this.frames;
|
||
if (time < frames[0]) {
|
||
if (blend == MixBlend.setup || blend == MixBlend.first) Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
|
||
return;
|
||
}
|
||
|
||
let frame = 0;
|
||
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
||
frame = frames.length - 1;
|
||
else
|
||
frame = Animation.binarySearch(frames, time) - 1;
|
||
|
||
let drawOrderToSetupIndex = this.drawOrders[frame];
|
||
if (drawOrderToSetupIndex == null)
|
||
Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
|
||
else {
|
||
for (let i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
|
||
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
|
||
}
|
||
}
|
||
}
|
||
|
||
export class IkConstraintTimeline extends CurveTimeline {
|
||
static ENTRIES = 5;
|
||
static PREV_TIME = -5; static PREV_MIX = -4; static PREV_BEND_DIRECTION = -3; static PREV_COMPRESS = -2; static PREV_STRETCH = -1;
|
||
static MIX = 1; static BEND_DIRECTION = 2; static COMPRESS = 3; static STRETCH = 4;
|
||
|
||
ikConstraintIndex: number;
|
||
frames: ArrayLike<number>; // time, mix, bendDirection, compress, stretch, ...
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
|
||
}
|
||
|
||
/** Sets the time, mix and bend direction of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean) {
|
||
frameIndex *= IkConstraintTimeline.ENTRIES;
|
||
this.frames[frameIndex] = time;
|
||
this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
|
||
this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
|
||
this.frames[frameIndex + IkConstraintTimeline.COMPRESS] = compress ? 1 : 0;
|
||
this.frames[frameIndex + IkConstraintTimeline.STRETCH] = stretch ? 1 : 0;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let frames = this.frames;
|
||
let constraint: IkConstraint = skeleton.ikConstraints[this.ikConstraintIndex];
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
constraint.mix = constraint.data.mix;
|
||
constraint.bendDirection = constraint.data.bendDirection;
|
||
constraint.compress = constraint.data.compress;
|
||
constraint.stretch = constraint.data.stretch;
|
||
return;
|
||
case MixBlend.first:
|
||
constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
|
||
constraint.bendDirection = constraint.data.bendDirection;
|
||
constraint.compress = constraint.data.compress;
|
||
constraint.stretch = constraint.data.stretch;
|
||
}
|
||
return;
|
||
}
|
||
|
||
if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) { // Time is after last frame.
|
||
if (blend == MixBlend.setup) {
|
||
constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
|
||
if (direction == MixDirection.out) {
|
||
constraint.bendDirection = constraint.data.bendDirection;
|
||
constraint.compress = constraint.data.compress;
|
||
constraint.stretch = constraint.data.stretch;
|
||
} else {
|
||
constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION]
|
||
constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
|
||
constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
|
||
}
|
||
} else {
|
||
constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
|
||
if (direction == MixDirection.in) {
|
||
constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
|
||
constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
|
||
constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
|
||
let mix = frames[frame + IkConstraintTimeline.PREV_MIX];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
|
||
|
||
if (blend == MixBlend.setup) {
|
||
constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
|
||
if (direction == MixDirection.out) {
|
||
constraint.bendDirection = constraint.data.bendDirection;
|
||
constraint.compress = constraint.data.compress;
|
||
constraint.stretch = constraint.data.stretch;
|
||
} else {
|
||
constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
|
||
constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
|
||
constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
|
||
}
|
||
} else {
|
||
constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
|
||
if (direction == MixDirection.in) {
|
||
constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
|
||
constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
|
||
constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
export class TransformConstraintTimeline extends CurveTimeline {
|
||
static ENTRIES = 5;
|
||
static PREV_TIME = -5; static PREV_ROTATE = -4; static PREV_TRANSLATE = -3; static PREV_SCALE = -2; static PREV_SHEAR = -1;
|
||
static ROTATE = 1; static TRANSLATE = 2; static SCALE = 3; static SHEAR = 4;
|
||
|
||
transformConstraintIndex: number;
|
||
frames: ArrayLike<number>; // time, rotate mix, translate mix, scale mix, shear mix, ...
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
|
||
}
|
||
|
||
/** Sets the time and mixes of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number) {
|
||
frameIndex *= TransformConstraintTimeline.ENTRIES;
|
||
this.frames[frameIndex] = time;
|
||
this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
|
||
this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
|
||
this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
|
||
this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let frames = this.frames;
|
||
|
||
let constraint: TransformConstraint = skeleton.transformConstraints[this.transformConstraintIndex];
|
||
if (time < frames[0]) {
|
||
let data = constraint.data;
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
constraint.rotateMix = data.rotateMix;
|
||
constraint.translateMix = data.translateMix;
|
||
constraint.scaleMix = data.scaleMix;
|
||
constraint.shearMix = data.shearMix;
|
||
return;
|
||
case MixBlend.first:
|
||
constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
|
||
constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
|
||
constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
|
||
constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
|
||
}
|
||
return;
|
||
}
|
||
|
||
let rotate = 0, translate = 0, scale = 0, shear = 0;
|
||
if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) { // Time is after last frame.
|
||
let i = frames.length;
|
||
rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
|
||
translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
|
||
scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
|
||
shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
|
||
} else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
|
||
rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
|
||
translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
|
||
scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
|
||
shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
|
||
|
||
rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
|
||
translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
|
||
scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
|
||
shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
|
||
}
|
||
if (blend == MixBlend.setup) {
|
||
let data = constraint.data;
|
||
constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
|
||
constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
|
||
constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
|
||
constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
|
||
} else {
|
||
constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
|
||
constraint.translateMix += (translate - constraint.translateMix) * alpha;
|
||
constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
|
||
constraint.shearMix += (shear - constraint.shearMix) * alpha;
|
||
}
|
||
}
|
||
}
|
||
|
||
export class PathConstraintPositionTimeline extends CurveTimeline {
|
||
static ENTRIES = 2;
|
||
static PREV_TIME = -2; static PREV_VALUE = -1;
|
||
static VALUE = 1;
|
||
|
||
pathConstraintIndex: number;
|
||
|
||
frames: ArrayLike<number>; // time, position, ...
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
|
||
}
|
||
|
||
/** Sets the time and value of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, value: number) {
|
||
frameIndex *= PathConstraintPositionTimeline.ENTRIES;
|
||
this.frames[frameIndex] = time;
|
||
this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let frames = this.frames;
|
||
let constraint: PathConstraint = skeleton.pathConstraints[this.pathConstraintIndex];
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
constraint.position = constraint.data.position;
|
||
return;
|
||
case MixBlend.first:
|
||
constraint.position += (constraint.data.position - constraint.position) * alpha;
|
||
}
|
||
return;
|
||
}
|
||
|
||
let position = 0;
|
||
if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES]) // Time is after last frame.
|
||
position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
|
||
else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
|
||
position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
|
||
|
||
position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
|
||
}
|
||
if (blend == MixBlend.setup)
|
||
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
|
||
else
|
||
constraint.position += (position - constraint.position) * alpha;
|
||
}
|
||
}
|
||
|
||
export class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let frames = this.frames;
|
||
let constraint: PathConstraint = skeleton.pathConstraints[this.pathConstraintIndex];
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
constraint.spacing = constraint.data.spacing;
|
||
return;
|
||
case MixBlend.first:
|
||
constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
|
||
}
|
||
return;
|
||
}
|
||
|
||
let spacing = 0;
|
||
if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES]) // Time is after last frame.
|
||
spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
|
||
else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
|
||
spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
|
||
|
||
spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
|
||
}
|
||
|
||
if (blend == MixBlend.setup)
|
||
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
|
||
else
|
||
constraint.spacing += (spacing - constraint.spacing) * alpha;
|
||
}
|
||
}
|
||
|
||
export class PathConstraintMixTimeline extends CurveTimeline {
|
||
static ENTRIES = 3;
|
||
static PREV_TIME = -3; static PREV_ROTATE = -2; static PREV_TRANSLATE = -1;
|
||
static ROTATE = 1; static TRANSLATE = 2;
|
||
|
||
pathConstraintIndex: number;
|
||
|
||
frames: ArrayLike<number>; // time, rotate mix, translate mix, ...
|
||
|
||
constructor (frameCount: number) {
|
||
super(frameCount);
|
||
this.frames = Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
|
||
}
|
||
|
||
getPropertyId () {
|
||
return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
|
||
}
|
||
|
||
/** Sets the time and mixes of the specified keyframe. */
|
||
setFrame (frameIndex: number, time: number, rotateMix: number, translateMix: number) {
|
||
frameIndex *= PathConstraintMixTimeline.ENTRIES;
|
||
this.frames[frameIndex] = time;
|
||
this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
|
||
this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
|
||
}
|
||
|
||
apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
|
||
let frames = this.frames;
|
||
let constraint: PathConstraint = skeleton.pathConstraints[this.pathConstraintIndex];
|
||
|
||
if (time < frames[0]) {
|
||
switch (blend) {
|
||
case MixBlend.setup:
|
||
constraint.rotateMix = constraint.data.rotateMix;
|
||
constraint.translateMix = constraint.data.translateMix;
|
||
return;
|
||
case MixBlend.first:
|
||
constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
|
||
constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
|
||
}
|
||
return;
|
||
}
|
||
|
||
let rotate = 0, translate = 0;
|
||
if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) { // Time is after last frame.
|
||
rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
|
||
translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
|
||
} else {
|
||
// Interpolate between the previous frame and the current frame.
|
||
let frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
|
||
rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
|
||
translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
|
||
let frameTime = frames[frame];
|
||
let percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1,
|
||
1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
|
||
|
||
rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
|
||
translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
|
||
}
|
||
|
||
if (blend == MixBlend.setup) {
|
||
constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
|
||
constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
|
||
} else {
|
||
constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
|
||
constraint.translateMix += (translate - constraint.translateMix) * alpha;
|
||
}
|
||
}
|
||
}
|
||
}
|