75 lines
2.1 KiB
C#

/*****************************************************************************
* FootSoldierExample created by Mitch Thompson
* Full irrevocable rights and permissions granted to Esoteric Software
*****************************************************************************/
using UnityEngine;
using System.Collections;
public class FootSoldierExample : MonoBehaviour {
[SpineAnimation("Idle")]
public string idleAnimation;
[SpineAnimation]
public string attackAnimation;
[SpineAnimation]
public string moveAnimation;
[SpineSlot]
public string eyesSlot;
[SpineAttachment(currentSkinOnly: true, slotField: "eyesSlot")]
public string eyesOpenAttachment;
[SpineAttachment(currentSkinOnly: true, slotField: "eyesSlot")]
public string blinkAttachment;
[Range(0, 0.2f)]
public float blinkDuration = 0.05f;
public KeyCode attackKey = KeyCode.Mouse0;
public KeyCode rightKey = KeyCode.D;
public KeyCode leftKey = KeyCode.A;
public float moveSpeed = 3;
private SkeletonAnimation skeletonAnimation;
void Awake() {
skeletonAnimation = GetComponent<SkeletonAnimation>();
skeletonAnimation.OnRebuild += Apply;
}
void Apply(SkeletonRenderer skeletonRenderer) {
StartCoroutine("Blink");
}
void Update() {
if (Input.GetKey(attackKey)) {
skeletonAnimation.AnimationName = attackAnimation;
} else {
if (Input.GetKey(rightKey)) {
skeletonAnimation.AnimationName = moveAnimation;
skeletonAnimation.skeleton.FlipX = false;
transform.Translate(moveSpeed * Time.deltaTime, 0, 0);
} else if(Input.GetKey(leftKey)) {
skeletonAnimation.AnimationName = moveAnimation;
skeletonAnimation.skeleton.FlipX = true;
transform.Translate(-moveSpeed * Time.deltaTime, 0, 0);
} else {
skeletonAnimation.AnimationName = idleAnimation;
}
}
}
IEnumerator Blink() {
while (true) {
yield return new WaitForSeconds(Random.Range(0.25f, 3f));
skeletonAnimation.skeleton.SetAttachment(eyesSlot, blinkAttachment);
yield return new WaitForSeconds(blinkDuration);
skeletonAnimation.skeleton.SetAttachment(eyesSlot, eyesOpenAttachment);
}
}
}