mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
87 lines
3.8 KiB
Lua
87 lines
3.8 KiB
Lua
-------------------------------------------------------------------------------
|
|
-- Spine Runtimes Software License
|
|
-- Version 2.3
|
|
--
|
|
-- Copyright (c) 2013-2015, Esoteric Software
|
|
-- All rights reserved.
|
|
--
|
|
-- You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
-- non-transferable license to use, install, execute and perform the Spine
|
|
-- Runtimes Software (the "Software") and derivative works solely for personal
|
|
-- or internal use. Without the written permission of Esoteric Software (see
|
|
-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
|
-- translate, adapt or otherwise create derivative works, improvements of the
|
|
-- Software or develop new applications using the Software or (b) remove,
|
|
-- delete, alter or obscure any trademarks or any copyright, trademark, patent
|
|
-- or other intellectual property or proprietary rights notices on or in the
|
|
-- Software, including any copy thereof. Redistributions in binary or source
|
|
-- form must include this license and terms.
|
|
--
|
|
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
-------------------------------------------------------------------------------
|
|
|
|
local spine = require "spine-love.spine"
|
|
|
|
local json = spine.SkeletonJson.new()
|
|
json.scale = 0.6
|
|
local skeletonData = json:readSkeletonDataFile("data/spineboy.json")
|
|
|
|
local skeleton = spine.Skeleton.new(skeletonData)
|
|
function skeleton:createImage (attachment)
|
|
-- Customize where images are loaded.
|
|
return love.graphics.newImage("data/images/" .. attachment.name .. ".png")
|
|
end
|
|
skeleton.x = love.graphics.getWidth() / 2
|
|
skeleton.y = love.graphics.getHeight() / 2 + 250
|
|
skeleton.flipX = false
|
|
skeleton.flipY = false
|
|
skeleton.debugBones = true -- Omit or set to false to not draw debug lines on top of the images.
|
|
skeleton.debugSlots = true
|
|
skeleton:setToSetupPose()
|
|
|
|
-- AnimationStateData defines crossfade durations between animations.
|
|
local stateData = spine.AnimationStateData.new(skeletonData)
|
|
stateData:setMix("walk", "jump", 0.2)
|
|
stateData:setMix("jump", "run", 0.2)
|
|
|
|
-- AnimationState has a queue of animations and can apply them with crossfading.
|
|
local state = spine.AnimationState.new(stateData)
|
|
-- state:setAnimationByName(0, "test")
|
|
state:setAnimationByName(0, "walk", true)
|
|
state:addAnimationByName(0, "jump", true, 3)
|
|
state:addAnimationByName(0, "run", true, 0)
|
|
|
|
state.onStart = function (trackIndex)
|
|
print(trackIndex.." start: "..state:getCurrent(trackIndex).animation.name)
|
|
end
|
|
state.onEnd = function (trackIndex)
|
|
print(trackIndex.." end: "..state:getCurrent(trackIndex).animation.name)
|
|
end
|
|
state.onComplete = function (trackIndex, loopCount)
|
|
print(trackIndex.." complete: "..state:getCurrent(trackIndex).animation.name..", "..loopCount)
|
|
end
|
|
state.onEvent = function (trackIndex, event)
|
|
print(trackIndex.." event: "..state:getCurrent(trackIndex).animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'")
|
|
end
|
|
|
|
function love.update (delta)
|
|
-- Update the state with the delta time, apply it, and update the world transforms.
|
|
state:update(delta)
|
|
state:apply(skeleton)
|
|
skeleton:updateWorldTransform()
|
|
end
|
|
|
|
function love.draw ()
|
|
love.graphics.setColor(255, 255, 255)
|
|
skeleton:draw()
|
|
end
|