spine-runtimes/spine-c/spine-c-unit-tests/tests/C_InterfaceTestFixture.cpp
2016-12-20 11:18:26 +01:00

124 lines
3.5 KiB
C++
Executable File

#include "C_InterfaceTestFixture.h"
#include "SpineEventMonitor.h"
#include "spine/spine.h"
#include <vector>
#include "KMemory.h" // last include
#define SPINEBOY_JSON "testdata/spineboy/spineboy.json"
#define SPINEBOY_ATLAS "testdata/spineboy/spineboy.atlas"
#define RAPTOR_JSON "testdata/raptor/raptor.json"
#define RAPTOR_ATLAS "testdata/raptor/raptor.atlas"
#define GOBLINS_JSON "testdata/goblins/goblins.json"
#define GOBLINS_ATLAS "testdata/goblins/goblins.atlas"
#define MAX_RUN_TIME 6000 // equal to about 100 seconds of execution
void C_InterfaceTestFixture::setUp()
{
}
void C_InterfaceTestFixture::tearDown()
{
}
static spSkeletonData* readSkeletonJsonData(const char* filename, spAtlas* atlas) {
spSkeletonJson* json = spSkeletonJson_create(atlas);
ASSERT(json != 0);
spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, filename);
ASSERT(skeletonData != 0);
spSkeletonJson_dispose(json);
return skeletonData;
}
typedef std::vector<std::string> AnimList;
static size_t enumerateAnimations(AnimList& outList, spSkeletonData* skeletonData)
{
if (skeletonData){
for (int n = 0; n < skeletonData->animationsCount; n++)
outList.push_back(skeletonData->animations[n]->name);
}
return outList.size();
}
static void testRunner(const char* jsonName, const char* atlasName)
{
///////////////////////////////////////////////////////////////////////////
// Global Animation Information
spAtlas* atlas = spAtlas_createFromFile(atlasName, 0);
ASSERT(atlas != 0);
spSkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas);
ASSERT(skeletonData != 0);
spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
ASSERT(stateData != 0);
stateData->defaultMix = 0.2f; // force mixing
///////////////////////////////////////////////////////////////////////////
// Animation Instance
spSkeleton* skeleton = spSkeleton_create(skeletonData);
ASSERT(skeleton != 0);
spAnimationState* state = spAnimationState_create(stateData);
ASSERT(state != 0);
///////////////////////////////////////////////////////////////////////////
// Run animation
spSkeleton_setToSetupPose(skeleton);
SpineEventMonitor eventMonitor(state);
// eventMonitor.SetDebugLogging(true);
AnimList anims; // Let's chain all the animations together as a test
size_t count = enumerateAnimations(anims, skeletonData);
if (count > 0) spAnimationState_setAnimationByName(state, 0, anims[0].c_str(), false);
for (size_t i = 1; i < count; ++i) {
spAnimationState_addAnimationByName(state, 0, anims[i].c_str(), false, 0.0f);
}
// Run Loop
for (int i = 0; i < MAX_RUN_TIME && eventMonitor.isAnimationPlaying(); ++i) {
const float timeSlice = 1.0f / 60.0f;
spSkeleton_update(skeleton, timeSlice);
spAnimationState_update(state, timeSlice);
spAnimationState_apply(state, skeleton);
}
///////////////////////////////////////////////////////////////////////////
// Dispose Instance
spSkeleton_dispose(skeleton);
spAnimationState_dispose(state);
///////////////////////////////////////////////////////////////////////////
// Dispose Global
spAnimationStateData_dispose(stateData);
spSkeletonData_dispose(skeletonData);
spAtlas_dispose(atlas);
}
void C_InterfaceTestFixture::spineboyTestCase()
{
testRunner(SPINEBOY_JSON, SPINEBOY_ATLAS);
}
void C_InterfaceTestFixture::raptorTestCase()
{
testRunner(RAPTOR_JSON, RAPTOR_ATLAS);
}
void C_InterfaceTestFixture::goblinsTestCase()
{
testRunner(GOBLINS_JSON, GOBLINS_ATLAS);
}