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[gd_scene load_steps=3 format=3 uid="uid://chrw4i0nksphn"]
[ext_resource type="Script" path="res://examples/11-bone-node/BoneNode.cs" id="1_sspn4"]
[ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://assets/spineboy/spineboy-data-res.tres" id="2"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_sspn4")
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2(13, 569)
scale = Vector2(0.278096, 0.278096)
skeleton_data_res = ExtResource("2")
update_mode = 1
preview_skin = "Default"
preview_animation = "hoverboard"
preview_frame = true
preview_time = 0.0
[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2(-10.1996, -68.2213)
rotation = -0.00403465
bone_name = "hoverboard-controller"
bone_mode = 1
[node name="CenterRay" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
target_position = Vector2(0, 10000)
[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2(258.903, -71.9176)
rotation = -0.000872665
bone_name = "board-ik"
bone_mode = 1
[node name="TargetRay" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
position = Vector2(-3.59872, 3.59277)
target_position = Vector2(0, 10000)
[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2(-53.7338, -279.363)
rotation = -0.000872665
bone_name = "hip"
bone_mode = 1
[node name="Polygon2D" type="Polygon2D" parent="."]
polygon = PackedVector2Array(0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596)
[node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
polygon = PackedVector2Array(3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596)