2025-07-15 22:56:12 +02:00

121 lines
3.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineAtlasAsset.h"
#include "spine/spine.h"
#include <string.h>
#include <string>
#include "EditorFramework/AssetImportData.h"
#define LOCTEXT_NAMESPACE "Spine"
using namespace spine;
#if WITH_EDITORONLY_DATA
void USpineAtlasAsset::SetAtlasFileName(const FName &AtlasFileName) {
importData->UpdateFilenameOnly(AtlasFileName.ToString());
TArray<FString> files;
importData->ExtractFilenames(files);
if (files.Num() > 0) atlasFileName = FName(*files[0]);
}
void USpineAtlasAsset::PostInitProperties() {
if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
Super::PostInitProperties();
}
void USpineAtlasAsset::Serialize(FArchive &Ar) {
Super::Serialize(Ar);
#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 27
if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
#else
if (Ar.IsLoading() && Ar.UEVer() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
#endif
importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
}
#endif
FName USpineAtlasAsset::GetAtlasFileName() const {
#if WITH_EDITORONLY_DATA
TArray<FString> files;
if (importData) importData->ExtractFilenames(files);
if (files.Num() > 0)
return FName(*files[0]);
else
return atlasFileName;
#else
return atlasFileName;
#endif
}
void USpineAtlasAsset::SetRawData(const FString &RawData) {
this->rawData = RawData;
if (atlas) {
delete atlas;
atlas = nullptr;
}
}
void USpineAtlasAsset::BeginDestroy() {
if (atlas) {
delete atlas;
atlas = nullptr;
}
Super::BeginDestroy();
}
class UETextureLoader : public TextureLoader {
void load(AtlasPage &page, const String &path) {
page.texture = (void *) (uintptr_t) page.index;
}
void unload(void *texture) {
}
};
UETextureLoader _spineUETextureLoader;
Atlas *USpineAtlasAsset::GetAtlas() {
if (!atlas) {
if (atlas) {
delete atlas;
atlas = nullptr;
}
std::string t = TCHAR_TO_UTF8(*rawData);
atlas = new (__FILE__, __LINE__) Atlas(t.c_str(), strlen(t.c_str()), "", &_spineUETextureLoader);
}
return this->atlas;
}
#undef LOCTEXT_NAMESPACE