mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineAtlasAsset.h"
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#include "spine/spine.h"
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#include <string.h>
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#include <string>
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#include "EditorFramework/AssetImportData.h"
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#define LOCTEXT_NAMESPACE "Spine"
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using namespace spine;
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#if WITH_EDITORONLY_DATA
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void USpineAtlasAsset::SetAtlasFileName(const FName &AtlasFileName) {
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importData->UpdateFilenameOnly(AtlasFileName.ToString());
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TArray<FString> files;
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importData->ExtractFilenames(files);
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if (files.Num() > 0) atlasFileName = FName(*files[0]);
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}
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void USpineAtlasAsset::PostInitProperties() {
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if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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Super::PostInitProperties();
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}
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void USpineAtlasAsset::Serialize(FArchive &Ar) {
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Super::Serialize(Ar);
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#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 27
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
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#else
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if (Ar.IsLoading() && Ar.UEVer() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
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#endif
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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}
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#endif
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FName USpineAtlasAsset::GetAtlasFileName() const {
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#if WITH_EDITORONLY_DATA
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TArray<FString> files;
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if (importData) importData->ExtractFilenames(files);
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if (files.Num() > 0)
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return FName(*files[0]);
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else
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return atlasFileName;
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#else
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return atlasFileName;
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#endif
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}
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void USpineAtlasAsset::SetRawData(const FString &RawData) {
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this->rawData = RawData;
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if (atlas) {
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delete atlas;
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atlas = nullptr;
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}
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}
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void USpineAtlasAsset::BeginDestroy() {
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if (atlas) {
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delete atlas;
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atlas = nullptr;
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}
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Super::BeginDestroy();
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}
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class UETextureLoader : public TextureLoader {
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void load(AtlasPage &page, const String &path) {
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page.texture = (void *) (uintptr_t) page.index;
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}
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void unload(void *texture) {
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}
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};
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UETextureLoader _spineUETextureLoader;
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Atlas *USpineAtlasAsset::GetAtlas() {
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if (!atlas) {
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if (atlas) {
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delete atlas;
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atlas = nullptr;
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}
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std::string t = TCHAR_TO_UTF8(*rawData);
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atlas = new (__FILE__, __LINE__) Atlas(t.c_str(), strlen(t.c_str()), "", &_spineUETextureLoader);
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}
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return this->atlas;
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}
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#undef LOCTEXT_NAMESPACE
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