spine-libgdx

The spine-libgdx runtime provides functionality to load, manipulate and render Spine skeletal animation data using libgdx.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.

Alternatively, the contents of the spine-libgdx/src directory can be copied into your project.

Examples

AnimationState Example Box2D Example (written before bounding boxes were available) Mix Example Skeleton Example