mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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85 lines
4.8 KiB
C#
85 lines
4.8 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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using System.Collections.Generic;
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using System.Collections;
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namespace Spine.Unity.AttachmentTools {
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public static class AttachmentCloneExtensions {
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#region RemappedClone Convenience Methods
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/// <summary>
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/// Gets a clone of the attachment remapped with a sprite image.</summary>
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/// <returns>The remapped clone.</returns>
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/// <param name="o">The original attachment.</param>
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/// <param name="sprite">The sprite whose texture to use.</param>
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/// <param name="sourceMaterial">The source material used to copy the shader and material properties from.</param>
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/// <param name="premultiplyAlpha">If <c>true</c>, a premultiply alpha clone of the original texture will be created.</param>
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/// <param name="cloneMeshAsLinked">If <c>true</c> MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment.</param>
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/// <param name="useOriginalRegionSize">If <c>true</c> the size of the original attachment will be followed, instead of using the Sprite size.</param>
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public static Attachment GetRemappedClone (this Attachment o, Sprite sprite, Material sourceMaterial, bool premultiplyAlpha = true, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false) {
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var atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial) : sprite.ToAtlasRegion(new Material(sourceMaterial) { mainTexture = sprite.texture } );
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return o.GetRemappedClone(atlasRegion, cloneMeshAsLinked, useOriginalRegionSize, 1f/sprite.pixelsPerUnit);
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}
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/// <summary>
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/// Gets a clone of the attachment remapped with an atlasRegion image.</summary>
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/// <returns>The remapped clone.</returns>
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/// <param name="o">The original attachment.</param>
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/// <param name="atlasRegion">Atlas region.</param>
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/// <param name="cloneMeshAsLinked">If <c>true</c> MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment.</param>
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/// <param name="useOriginalRegionSize">If <c>true</c> the size of the original attachment will be followed, instead of using the Sprite size.</param>
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/// <param name="scale">Unity units per pixel scale used to scale the atlas region size when not using the original region size.</param>
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public static Attachment GetRemappedClone (this Attachment o, AtlasRegion atlasRegion, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false, float scale = 0.01f) {
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var regionAttachment = o as RegionAttachment;
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if (regionAttachment != null) {
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RegionAttachment newAttachment = (RegionAttachment)regionAttachment.Copy();
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newAttachment.SetRegion(atlasRegion, false);
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if (!useOriginalRegionSize) {
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newAttachment.width = atlasRegion.width * scale;
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newAttachment.height = atlasRegion.height * scale;
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}
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newAttachment.UpdateOffset();
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return newAttachment;
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} else {
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var meshAttachment = o as MeshAttachment;
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if (meshAttachment != null) {
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MeshAttachment newAttachment = cloneMeshAsLinked ? meshAttachment.NewLinkedMesh() : (MeshAttachment)meshAttachment.Copy();
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newAttachment.SetRegion(atlasRegion);
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return newAttachment;
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}
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}
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return o.Copy();
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}
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#endregion
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}
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}
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