151 lines
4.6 KiB
HTML

<html>
<head>
<meta charset="UTF-8" />
<title>spine-threejs</title>
<script src="https://unpkg.com/three@0.141.0/build/three.js"></script>
<script src="../dist/iife/spine-threejs.js"></script>
<script src="./OrbitalControls.js"></script>
</head>
<style>
* {
margin: 0;
padding: 0;
}
body,
html {
height: 100%;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
<body>
<script>
(function () {
let scene, camera, renderer;
let geometry, material, mesh, skeletonMesh;
let assetManager;
let canvas;
let controls;
let lastFrameTime = Date.now() / 1000;
let pma = false;
let baseUrl = "assets/";
let skeletonFile = "celestial-circus-pro.json";
let atlasFile = `celestial-circus${pma ? "-pma" : ""}.atlas`;
function init() {
// create the THREE.JS camera, scene and renderer (WebGL)
let width = window.innerWidth,
height = window.innerHeight;
camera = new THREE.PerspectiveCamera(75, width / height, 1, 3000);
camera.position.y = 0;
camera.position.z = 800;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
canvas = renderer.domElement;
controls = new OrbitControls(camera, renderer.domElement);
// load the assets required to display the Raptor model
assetManager = new spine.AssetManager(baseUrl, undefined, pma);
assetManager.loadText(skeletonFile);
assetManager.loadTextureAtlas(atlasFile);
requestAnimationFrame(load);
}
function load(name, scale) {
if (assetManager.isLoadingComplete()) {
// Add a box to the scene to which we attach the skeleton mesh
geometry = new THREE.BoxGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true,
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Load the texture atlas using name.atlas and name.png from the AssetManager.
// The function passed to TextureAtlas is used to resolve relative paths.
atlas = assetManager.require(atlasFile);
// Create a AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
atlasLoader = new spine.AtlasAttachmentLoader(atlas);
// Create a SkeletonJson instance for parsing the .json file.
let skeletonJson = new spine.SkeletonJson(atlasLoader);
// Set the scale to apply during parsing, parse the file, and create a new skeleton.
skeletonJson.scale = 0.4;
let skeletonData = skeletonJson.readSkeletonData(
assetManager.require(skeletonFile)
);
// Create a SkeletonMesh from the data and attach it to the scene
skeletonMesh = new spine.SkeletonMesh(
skeletonData,
(parameters) => {
parameters.depthTest = true;
parameters.depthWrite = true;
parameters.alphaTest = 0.001;
}
);
skeletonMesh.state.setAnimation(0, "swing", true);
skeletonMesh.state.setAnimation(1, "eyeblink-long", true);
mesh.add(skeletonMesh);
skeletonMesh.position.y = -300;
requestAnimationFrame(render);
} else requestAnimationFrame(load);
}
let lastTime = Date.now();
function render() {
// calculate delta time for animation purposes
let now = Date.now() / 1000;
let delta = now - lastFrameTime;
lastFrameTime = now;
// resize canvas to use full page, adjust camera/renderer
resize();
// Update orbital controls
controls.update();
// update the animation
skeletonMesh.update(delta);
// render the scene
renderer.render(scene, camera);
requestAnimationFrame(render);
}
function resize() {
let w = window.innerWidth;
let h = window.innerHeight;
if (canvas.width != w || canvas.height != h) {
canvas.width = w;
canvas.height = h;
}
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
}
init();
})();
</script>
</body>
</html>