mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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75 lines
3.0 KiB
C
75 lines
3.0 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONCLIPPING_H
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#define SPINE_SKELETONCLIPPING_H
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#include <spine/dll.h>
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#include <spine/Array.h>
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#include <spine/ClippingAttachment.h>
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#include <spine/Slot.h>
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#include <spine/Triangulator.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spSkeletonClipping {
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spTriangulator *triangulator;
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spFloatArray *clippingPolygon;
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spFloatArray *clipOutput;
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spFloatArray *clippedVertices;
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spFloatArray *clippedUVs;
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spUnsignedShortArray *clippedTriangles;
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spFloatArray *scratch;
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spClippingAttachment *clipAttachment;
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spArrayFloatArray *clippingPolygons;
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} spSkeletonClipping;
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SP_API spSkeletonClipping *spSkeletonClipping_create(void);
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SP_API int spSkeletonClipping_clipStart(spSkeletonClipping *self, spSlot *slot, spClippingAttachment *clip);
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SP_API void spSkeletonClipping_clipEnd(spSkeletonClipping *self, spSlot *slot);
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SP_API void spSkeletonClipping_clipEnd2(spSkeletonClipping *self);
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SP_API int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping *self);
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SP_API void spSkeletonClipping_clipTriangles(spSkeletonClipping *self, float *vertices, int verticesLength,
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unsigned short *triangles, int trianglesLength, float *uvs, int stride);
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SP_API void spSkeletonClipping_dispose(spSkeletonClipping *self);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKELETONCLIPPING_H */
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