mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 09:08:42 +08:00
62 lines
2.7 KiB
C#
62 lines
2.7 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes Software License
|
|
* Version 2.3
|
|
*
|
|
* Copyright (c) 2013-2015, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
* non-transferable license to use, install, execute and perform the Spine
|
|
* Runtimes Software (the "Software") and derivative works solely for personal
|
|
* or internal use. Without the written permission of Esoteric Software (see
|
|
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
|
* translate, adapt or otherwise create derivative works, improvements of the
|
|
* Software or develop new applications using the Software or (b) remove,
|
|
* delete, alter or obscure any trademarks or any copyright, trademark, patent
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
/// <summary>Attachment that has a polygon for bounds checking.</summary>
|
|
public class BoundingBoxAttachment : Attachment {
|
|
internal float[] vertices;
|
|
|
|
public float[] Vertices { get { return vertices; } set { vertices = value; } }
|
|
|
|
public BoundingBoxAttachment (string name)
|
|
: base(name) {
|
|
}
|
|
|
|
/// <param name="worldVertices">Must have at least the same length as this attachment's vertices.</param>
|
|
public void ComputeWorldVertices (Bone bone, float[] worldVertices) {
|
|
float x = bone.skeleton.x + bone.worldX, y = bone.skeleton.y + bone.worldY;
|
|
float m00 = bone.a;
|
|
float m01 = bone.b;
|
|
float m10 = bone.c;
|
|
float m11 = bone.d;
|
|
float[] vertices = this.vertices;
|
|
for (int i = 0, n = vertices.Length; i < n; i += 2) {
|
|
float px = vertices[i];
|
|
float py = vertices[i + 1];
|
|
worldVertices[i] = px * m00 + py * m01 + x;
|
|
worldVertices[i + 1] = px * m10 + py * m11 + y;
|
|
}
|
|
}
|
|
}
|
|
}
|