mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
109 lines
3.6 KiB
HTML
109 lines
3.6 KiB
HTML
<html>
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<head>
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<meta charset="UTF-8" />
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<title>spine-pixi-v8</title>
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<script src="https://cdn.jsdelivr.net/npm/pixi.js@8.12/dist/pixi.js"></script>
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<script src="../dist/iife/spine-pixi-v8.js"></script>
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<link rel="stylesheet" href="../../index.css">
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</head>
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<body>
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<script>
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(async function () {
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var app = new PIXI.Application();
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await app.init({
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width: window.innerWidth,
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height: window.innerHeight,
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resolution: window.devicePixelRatio || 1,
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autoDensity: true,
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resizeTo: window,
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backgroundColor: 0x2c3e50,
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hello: true,
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})
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document.body.appendChild(app.canvas);
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app.stage.eventMode = 'static';
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app.stage.hitArea = app.screen;
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let dragObject = null;
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let lastX = -1, lastY = -1;
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const endDrag = () => (dragObject = null);
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app.stage
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.on('pointerup', endDrag)
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.on('pointerupoutside', endDrag)
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.on('pointermove', ({ x, y }) => {
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if (dragObject) {
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dragObject.x += x - lastX;
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dragObject.y += y - lastY;
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lastX = x;
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lastY = y;
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}
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});
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// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
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PIXI.Assets.add({alias: "stretchymanData", src: "/assets/stretchyman-pro.skel"});
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PIXI.Assets.add({alias: "stretchymanAtlas", src: "/assets/stretchyman-pma.atlas"});
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await PIXI.Assets.load(["stretchymanData", "stretchymanAtlas"]);
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// Create the spine display object
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const stretchyman = spine.Spine.from({skeleton: "stretchymanData", atlas: "stretchymanAtlas",
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scale: 0.75,
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});
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// Set the default mix time to use when transitioning
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// from one animation to the next.
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stretchyman.state.data.defaultMix = 0.2;
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// Set animation "run" on track 0, looped.
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stretchyman.state.setAnimation(0, "idle", true);
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// Center the spine object on screen.
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stretchyman.x = window.innerWidth / 2;
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stretchyman.y = window.innerHeight / 2 + stretchyman.getBounds().height / 2;
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app.stage.addChild(stretchyman);
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const controlBoneNames = [
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"back-arm-ik-target",
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"back-leg-ik-target",
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"front-arm-ik-target",
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"front-leg-ik-target",
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];
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const controlBones = [];
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// wait a frame as pixi bounds do not work until rendered
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await new Promise((resolve) => requestAnimationFrame(resolve));
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for (var i = 0; i < controlBoneNames.length; i++) {
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const bone = stretchyman.skeleton.findBone(controlBoneNames[i]);
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const point = { x: bone.pose.worldX, y: bone.pose.worldY };
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stretchyman.skeletonToPixiWorldCoordinates(point);
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const control = new PIXI.Graphics()
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.circle(0, 0, 6)
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.fill('#ff00ff')
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control.x = point.x;
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control.y = point.y;
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controlBones.push({ bone, control });
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app.stage.addChild(control);
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control.interactive = "static";
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control.on('pointerdown', ({ x, y }) => {
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dragObject = control;
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lastX = x;
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lastY = y;
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})
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}
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const point = { x: 0, y: 0 };
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stretchyman.beforeUpdateWorldTransforms = () => {
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for (let { bone, control } of controlBones) {
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point.x = control.x;
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point.y = control.y;
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stretchyman.pixiWorldCoordinatesToBone(point, bone);
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bone.pose.x = point.x;
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bone.pose.y = point.y;
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}
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};
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})();
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</script>
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</body>
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</html> |