2022-11-29 09:32:21 +01:00

46 lines
1.1 KiB
Plaintext

[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.r = 0.0;
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.b = 0.0;
}"
[sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 3 )
[node name="Node2D" type="Node2D"]
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2( 501, 507 )
scale = Vector2( 0.546374, 0.546373 )
skeleton_data_res = ExtResource( 1 )
normal_material = SubResource( 2 )
preview_skin = "Default"
preview_animation = "-- Empty --"
preview_frame = false
preview_time = 0.0
[node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2( 40.8753, -276.036 )
rotation = 0.837234
scale = Vector2( 1, 1 )
slot_name = "gun"
normal_material = SubResource( 4 )