spine-runtimes/spine-godot/spine_godot/SpinePathConstraint.h
2025-05-26 13:24:06 +02:00

79 lines
2.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
#pragma once
#include "SpinePathConstraintData.h"
#include "SpineSlot.h"
#include <spine/PathConstraint.h>
class SpinePathConstraint : public SpineSpriteOwnedObject<spine::PathConstraint> {
GDCLASS(SpinePathConstraint, SpineObjectWrapper)
protected:
static void _bind_methods();
public:
void update();
int get_order();
float get_position();
void set_position(float v);
float get_spacing();
void set_spacing(float v);
float get_mix_rotate();
void set_mix_rotate(float v);
float get_mix_x();
void set_mix_x(float v);
float get_mix_y();
void set_mix_y(float v);
Array get_bones();
Ref<SpineSlot> get_target();
void set_target(Ref<SpineSlot> v);
Ref<SpinePathConstraintData> get_data();
bool is_active();
void set_active(bool v);
};