mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
133 lines
3.6 KiB
C++
133 lines
3.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "SpinePhysicsConstraintData.h"
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#include "SpineBone.h"
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#include <spine/PhysicsConstraint.h>
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class SpinePhysicsConstraint : public SpineSpriteOwnedObject<spine::PhysicsConstraint> {
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GDCLASS(SpinePhysicsConstraint, SpineObjectWrapper)
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protected:
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static void _bind_methods();
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public:
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void update(SpineConstant::Physics physics);
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Ref<SpinePhysicsConstraintData> get_data();
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Ref<SpineBone> get_bone();
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void set_bone(Ref<SpineBone> v);
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void set_inertia(float value);
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float get_inertia();
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void set_strength(float value);
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float get_strength();
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void set_damping(float value);
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float get_damping();
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void set_mass_inverse(float value);
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float get_mass_inverse();
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void set_wind(float value);
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float get_wind();
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void set_gravity(float value);
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float get_gravity();
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void set_mix(float value);
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float get_mix();
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void set_reset(bool value);
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bool get_reset();
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void set_ux(float value);
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float get_ux();
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void set_uy(float value);
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float get_uy();
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void set_cx(float value);
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float get_cx();
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void set_cy(float value);
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float get_cy();
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void set_tx(float value);
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float get_tx();
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void set_ty(float value);
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float get_ty();
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void set_x_offset(float value);
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float get_x_offset();
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void set_x_velocity(float value);
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float get_x_velocity();
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void set_y_offset(float value);
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float get_y_offset();
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void set_y_velocity(float value);
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float get_y_velocity();
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void set_rotate_offset(float value);
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float get_rotate_offset();
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void set_rotate_velocity(float value);
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float get_rotate_velocity();
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void set_scale_offset(float value);
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float get_scale_offset();
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void set_scale_velocity(float value);
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float get_scale_velocity();
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void set_active(bool value);
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bool is_active();
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void set_remaining(float value);
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float get_remaining();
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void set_last_Time(float value);
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float get_last_Time();
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void reset();
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void translate(float x, float y);
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void rotate(float x, float y, float degrees);
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};
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