spine-runtimes/spine-unity/Assets/Spine Examples/Scripts/MaterialReplacementExample.cs
2019-05-02 11:38:19 +02:00

76 lines
2.8 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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*****************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Examples {
public class MaterialReplacementExample : MonoBehaviour {
public Material originalMaterial;
public Material replacementMaterial;
public bool replacementEnabled = true;
public SkeletonAnimation skeletonAnimation;
[Space]
public string phasePropertyName = "_FillPhase";
[Range(0f, 1f)] public float phase = 1f;
bool previousEnabled;
MaterialPropertyBlock mpb;
void Start () {
previousEnabled = replacementEnabled;
SetReplacementEnabled(replacementEnabled);
mpb = new MaterialPropertyBlock();
}
void Update () {
mpb.SetFloat(phasePropertyName, phase);
GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
if (previousEnabled != replacementEnabled)
SetReplacementEnabled(replacementEnabled);
previousEnabled = replacementEnabled;
}
void SetReplacementEnabled (bool active) {
if (replacementEnabled) {
skeletonAnimation.CustomMaterialOverride[originalMaterial] = replacementMaterial;
} else {
skeletonAnimation.CustomMaterialOverride.Remove(originalMaterial);
}
}
}
}