84 lines
3.3 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEngine;
using System.Collections.Generic;
using Spine;
using Spine.Unity.AttachmentTools;
namespace Spine.Unity.Examples {
/// <summary>
/// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
public class AtlasRegionAttacher : MonoBehaviour {
[System.Serializable]
public class SlotRegionPair {
[SpineSlot] public string slot;
[SpineAtlasRegion] public string region;
}
[SerializeField] protected SpineAtlasAsset atlasAsset;
[SerializeField] protected bool inheritProperties = true;
[SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
Atlas atlas;
void Awake () {
var skeletonRenderer = GetComponent<SkeletonRenderer>();
skeletonRenderer.OnRebuild += Apply;
if (skeletonRenderer.valid) Apply(skeletonRenderer);
}
void Start () { } // Allow checkbox in inspector
void Apply (SkeletonRenderer skeletonRenderer) {
if (!this.enabled) return;
atlas = atlasAsset.GetAtlas();
if (atlas == null) return;
float scale = skeletonRenderer.skeletonDataAsset.scale;
foreach (var entry in attachments) {
Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
Attachment originalAttachment = slot.Attachment;
AtlasRegion region = atlas.FindRegion(entry.region);
if (region == null) {
slot.Attachment = null;
} else if (inheritProperties && originalAttachment != null) {
slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
} else {
var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
slot.Attachment = newRegionAttachment;
}
}
}
}
}