mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated May 1, 2019. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2019, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
|
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
|
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Spine.Unity.Examples {
|
|
public class SpineboyBodyTilt : MonoBehaviour {
|
|
|
|
[Header("Settings")]
|
|
public SpineboyFootplanter planter;
|
|
|
|
[SpineBone]
|
|
public string hip = "hip", head = "head";
|
|
public float hipTiltScale = 7;
|
|
public float headTiltScale = 0.7f;
|
|
public float hipRotationMoveScale = 60f;
|
|
|
|
[Header("Debug")]
|
|
public float hipRotationTarget;
|
|
public float hipRotationSmoothed;
|
|
public float baseHeadRotation;
|
|
|
|
Bone hipBone, headBone;
|
|
|
|
void Start () {
|
|
var skeletonAnimation = GetComponent<SkeletonAnimation>();
|
|
var skeleton = skeletonAnimation.Skeleton;
|
|
|
|
hipBone = skeleton.FindBone(hip);
|
|
headBone = skeleton.FindBone(head);
|
|
baseHeadRotation = headBone.Rotation;
|
|
|
|
skeletonAnimation.UpdateLocal += UpdateLocal;
|
|
}
|
|
|
|
private void UpdateLocal (ISkeletonAnimation animated) {
|
|
hipRotationTarget = planter.Balance * hipTiltScale;
|
|
hipRotationSmoothed = Mathf.MoveTowards(hipRotationSmoothed, hipRotationTarget, Time.deltaTime * hipRotationMoveScale * Mathf.Abs(2f * planter.Balance / planter.offBalanceThreshold));
|
|
hipBone.Rotation = hipRotationSmoothed;
|
|
headBone.Rotation = baseHeadRotation + (-hipRotationSmoothed * headTiltScale);
|
|
}
|
|
}
|
|
|
|
}
|