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This fixes a bug where UVs would sometimes be wrong if an image's size is not the same as when originally exported. This could happen in the wild to _any_ project, due to mobile ISPs/browsers that proxy requests and resize images before sending them to clients. Fixing this also allows `spine-core` to work with engines that: * use embedded, low-res textures while waiting for high res textures to load * automatically provide lower resolution textures to low-end devices or low-resolution displays