2025-10-27 15:54:57 +01:00

275 lines
8.9 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import type { AssetManagerBase } from "./AssetManagerBase.js";
import { type Texture, TextureFilter, TextureRegion, TextureWrap } from "./Texture.js";
import { type Disposable, type StringMap, Utils } from "./Utils.js";
export class TextureAtlas implements Disposable {
pages = [] as TextureAtlasPage[];
regions = [] as TextureAtlasRegion[];
constructor (atlasText: string) {
const reader = new TextureAtlasReader(atlasText);
const entry = new Array<string>(4);
const pageFields: StringMap<(page: TextureAtlasPage) => void> = {};
pageFields.size = (page: TextureAtlasPage) => {
page.width = parseInt(entry[1]);
page.height = parseInt(entry[2]);
};
pageFields.format = () => {
// page.format = Format[tuple[0]]; we don't need format in WebGL
};
pageFields.filter = (page: TextureAtlasPage) => {
page.minFilter = Utils.enumValue(TextureFilter, entry[1]);
page.magFilter = Utils.enumValue(TextureFilter, entry[2]);
};
pageFields.repeat = (page: TextureAtlasPage) => {
if (entry[1].indexOf('x') !== -1) page.uWrap = TextureWrap.Repeat;
if (entry[1].indexOf('y') !== -1) page.vWrap = TextureWrap.Repeat;
};
pageFields.pma = (page: TextureAtlasPage) => {
page.pma = entry[1] === "true";
};
var regionFields: StringMap<(region: TextureAtlasRegion) => void> = {};
regionFields.xy = (region: TextureAtlasRegion) => { // Deprecated, use bounds.
region.x = parseInt(entry[1]);
region.y = parseInt(entry[2]);
};
regionFields.size = (region: TextureAtlasRegion) => { // Deprecated, use bounds.
region.width = parseInt(entry[1]);
region.height = parseInt(entry[2]);
};
regionFields.bounds = (region: TextureAtlasRegion) => {
region.x = parseInt(entry[1]);
region.y = parseInt(entry[2]);
region.width = parseInt(entry[3]);
region.height = parseInt(entry[4]);
};
regionFields.offset = (region: TextureAtlasRegion) => { // Deprecated, use offsets.
region.offsetX = parseInt(entry[1]);
region.offsetY = parseInt(entry[2]);
};
regionFields.orig = (region: TextureAtlasRegion) => { // Deprecated, use offsets.
region.originalWidth = parseInt(entry[1]);
region.originalHeight = parseInt(entry[2]);
};
regionFields.offsets = (region: TextureAtlasRegion) => {
region.offsetX = parseInt(entry[1]);
region.offsetY = parseInt(entry[2]);
region.originalWidth = parseInt(entry[3]);
region.originalHeight = parseInt(entry[4]);
};
regionFields.rotate = (region: TextureAtlasRegion) => {
const value = entry[1];
if (value === "true")
region.degrees = 90;
else if (value !== "false")
region.degrees = parseInt(value);
};
regionFields.index = (region: TextureAtlasRegion) => {
region.index = parseInt(entry[1]);
};
let line = reader.readLine();
// Ignore empty lines before first entry.
while (line && line.trim().length === 0)
line = reader.readLine();
// Header entries.
while (true) {
if (!line || line.trim().length === 0) break;
if (reader.readEntry(entry, line) === 0) break; // Silently ignore all header fields.
line = reader.readLine();
}
// Page and region entries.
let page: TextureAtlasPage | null = null;
let names: string[] | null = null;
let values: number[][] | null = null;
while (true) {
if (line === null) break;
if (line.trim().length === 0) {
page = null;
line = reader.readLine();
} else if (!page) {
page = new TextureAtlasPage(line.trim());
while (true) {
if (reader.readEntry(entry, line = reader.readLine()) === 0) break;
const field = pageFields[entry[0]];
if (field) field(page);
}
this.pages.push(page);
} else {
const region = new TextureAtlasRegion(page, line);
while (true) {
const count = reader.readEntry(entry, line = reader.readLine());
if (count === 0) break;
const field = regionFields[entry[0]];
if (field)
field(region);
else {
if (!names) names = [];
if (!values) values = [];
names.push(entry[0]);
const entryValues: number[] = [];
for (let i = 0; i < count; i++)
entryValues.push(parseInt(entry[i + 1]));
values.push(entryValues);
}
}
if (region.originalWidth === 0 && region.originalHeight === 0) {
region.originalWidth = region.width;
region.originalHeight = region.height;
}
if (names && names.length > 0 && values && values.length > 0) {
region.names = names;
region.values = values;
names = null;
values = null;
}
region.u = region.x / page.width;
region.v = region.y / page.height;
if (region.degrees === 90) {
region.u2 = (region.x + region.height) / page.width;
region.v2 = (region.y + region.width) / page.height;
} else {
region.u2 = (region.x + region.width) / page.width;
region.v2 = (region.y + region.height) / page.height;
}
this.regions.push(region);
}
}
}
findRegion (name: string): TextureAtlasRegion | null {
for (let i = 0; i < this.regions.length; i++) {
if (this.regions[i].name === name) {
return this.regions[i];
}
}
return null;
}
setTextures (assetManager: AssetManagerBase, pathPrefix: string = "") {
for (const page of this.pages)
page.setTexture(assetManager.get(pathPrefix + page.name) as Texture);
}
dispose () {
for (let i = 0; i < this.pages.length; i++) {
this.pages[i].texture?.dispose();
}
}
}
class TextureAtlasReader {
lines: Array<string>;
index: number = 0;
constructor (text: string) {
this.lines = text.split(/\r\n|\r|\n/);
}
readLine (): string | null {
if (this.index >= this.lines.length)
return null;
return this.lines[this.index++];
}
readEntry (entry: string[], line: string | null): number {
if (!line) return 0;
line = line.trim();
if (line.length === 0) return 0;
const colon = line.indexOf(':');
if (colon === -1) return 0;
entry[0] = line.substr(0, colon).trim();
for (let i = 1, lastMatch = colon + 1; ; i++) {
const comma = line.indexOf(',', lastMatch);
if (comma === -1) {
entry[i] = line.substr(lastMatch).trim();
return i;
}
entry[i] = line.substr(lastMatch, comma - lastMatch).trim();
lastMatch = comma + 1;
if (i === 4) return 4;
}
}
}
export class TextureAtlasPage {
name: string;
minFilter: TextureFilter = TextureFilter.Nearest;
magFilter: TextureFilter = TextureFilter.Nearest;
uWrap: TextureWrap = TextureWrap.ClampToEdge;
vWrap: TextureWrap = TextureWrap.ClampToEdge;
texture: Texture | null = null;
width: number = 0;
height: number = 0;
pma: boolean = false;
regions = [] as TextureAtlasRegion[];
constructor (name: string) {
this.name = name;
}
setTexture (texture: Texture) {
this.texture = texture;
texture.setFilters(this.minFilter, this.magFilter);
texture.setWraps(this.uWrap, this.vWrap);
for (const region of this.regions)
region.texture = texture;
}
}
export class TextureAtlasRegion extends TextureRegion {
page: TextureAtlasPage;
name: string;
x: number = 0;
y: number = 0;
offsetX: number = 0;
offsetY: number = 0;
originalWidth: number = 0;
originalHeight: number = 0;
index: number = 0;
degrees: number = 0;
names: string[] | null = null;
values: number[][] | null = null;
constructor (page: TextureAtlasPage, name: string) {
super();
this.page = page;
this.name = name;
page.regions.push(this);
}
}