NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

316 lines
11 KiB
Objective-C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import <spine/CCSkeleton.h>
#import <spine/spine-cocos2d-iphone.h>
@interface CCSkeleton (Private)
- (void) initialize:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
@end
@implementation CCSkeleton
@synthesize skeleton = _skeleton;
@synthesize rootBone = _rootBone;
@synthesize timeScale = _timeScale;
@synthesize debugSlots = _debugSlots;
@synthesize debugBones = _debugBones;
+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
}
- (void) initialize:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
_ownsSkeletonData = ownsSkeletonData;
_skeleton = Skeleton_create(skeletonData);
_rootBone = _skeleton->bones[0];
_blendFunc.src = GL_ONE;
_blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
[self setOpacityModifyRGB:YES];
_timeScale = 1;
[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
[self scheduleUpdate];
}
- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
NSAssert(skeletonData, @"skeletonData cannot be null.");
self = [super init];
if (!self) return nil;
[self initialize:skeletonData ownsSkeletonData:ownsSkeletonData];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
self = [super init];
if (!self) return nil;
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale == 0 ? (1 / CC_CONTENT_SCALE_FACTOR()) : scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
SkeletonJson_dispose(json);
if (!skeletonData) return 0;
[self initialize:skeletonData ownsSkeletonData:YES];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
self = [super init];
if (!self) return nil;
_atlas = Atlas_readAtlasFile([atlasFile UTF8String]);
NSAssert(_atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile]));
if (!_atlas) return 0;
SkeletonJson* json = SkeletonJson_create(_atlas);
json->scale = scale == 0 ? (1 / CC_CONTENT_SCALE_FACTOR()) : scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
SkeletonJson_dispose(json);
if (!skeletonData) return 0;
[self initialize:skeletonData ownsSkeletonData:YES];
return self;
}
- (void) dealloc {
if (_ownsSkeletonData) SkeletonData_dispose(_skeleton->data);
if (_atlas) Atlas_dispose(_atlas);
Skeleton_dispose(_skeleton);
[super dealloc];
}
- (void) update:(ccTime)deltaTime {
Skeleton_update(_skeleton, deltaTime * _timeScale);
}
- (void) draw {
CC_NODE_DRAW_SETUP();
ccGLBlendFunc(_blendFunc.src, _blendFunc.dst);
ccColor3B color = self.color;
_skeleton->r = color.r / (float)255;
_skeleton->g = color.g / (float)255;
_skeleton->b = color.b / (float)255;
_skeleton->a = self.opacity / (float)255;
if (_premultipliedAlpha) {
_skeleton->r *= _skeleton->a;
_skeleton->g *= _skeleton->a;
_skeleton->b *= _skeleton->a;
}
int additive = 0;
CCTextureAtlas* textureAtlas = 0;
ccV3F_C4B_T2F_Quad quad;
quad.tl.vertices.z = 0;
quad.tr.vertices.z = 0;
quad.bl.vertices.z = 0;
quad.br.vertices.z = 0;
for (int i = 0, n = _skeleton->slotCount; i < n; i++) {
Slot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
CCTextureAtlas* regionTextureAtlas = [self getTextureAtlas:attachment];
if (slot->data->additiveBlending != additive) {
if (textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
additive = !additive;
ccGLBlendFunc(_blendFunc.src, additive ? GL_ONE : _blendFunc.dst);
} else if (regionTextureAtlas != textureAtlas && textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
textureAtlas = regionTextureAtlas;
if (textureAtlas.capacity == textureAtlas.totalQuads) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
if (![textureAtlas resizeCapacity:textureAtlas.capacity * 2]) return;
}
RegionAttachment_updateQuad(attachment, slot, &quad, _premultipliedAlpha);
[textureAtlas updateQuad:&quad atIndex:textureAtlas.totalQuads];
}
if (textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
if (_debugSlots) {
// Slots.
ccDrawColor4B(0, 0, 255, 255);
glLineWidth(1);
CGPoint points[4];
ccV3F_C4B_T2F_Quad quad;
for (int i = 0, n = _skeleton->slotCount; i < n; i++) {
Slot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad, _premultipliedAlpha);
points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
ccDrawPoly(points, 4, true);
}
}
if (_debugBones) {
// Bone lengths.
glLineWidth(2);
ccDrawColor4B(255, 0, 0, 255);
for (int i = 0, n = _skeleton->boneCount; i < n; i++) {
Bone *bone = _skeleton->bones[i];
float x = bone->data->length * bone->m00 + bone->worldX;
float y = bone->data->length * bone->m10 + bone->worldY;
ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
}
// Bone origins.
ccPointSize(4);
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
for (int i = 0, n = _skeleton->boneCount; i < n; i++) {
Bone *bone = _skeleton->bones[i];
ccDrawPoint(ccp(bone->worldX, bone->worldY));
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
}
}
}
- (CCTextureAtlas*) getTextureAtlas:(RegionAttachment*)regionAttachment {
return (CCTextureAtlas*)((AtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
}
- (CGRect) boundingBox {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = self.scaleX;
float scaleY = self.scaleY;
float vertices[8];
for (int i = 0; i < _skeleton->slotCount; ++i) {
Slot* slot = _skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
minX = fmin(minX, vertices[VERTEX_X1] * scaleX);
minY = fmin(minY, vertices[VERTEX_Y1] * scaleY);
maxX = fmax(maxX, vertices[VERTEX_X1] * scaleX);
maxY = fmax(maxY, vertices[VERTEX_Y1] * scaleY);
minX = fmin(minX, vertices[VERTEX_X4] * scaleX);
minY = fmin(minY, vertices[VERTEX_Y4] * scaleY);
maxX = fmax(maxX, vertices[VERTEX_X4] * scaleX);
maxY = fmax(maxY, vertices[VERTEX_Y4] * scaleY);
minX = fmin(minX, vertices[VERTEX_X2] * scaleX);
minY = fmin(minY, vertices[VERTEX_Y2] * scaleY);
maxX = fmax(maxX, vertices[VERTEX_X2] * scaleX);
maxY = fmax(maxY, vertices[VERTEX_Y2] * scaleY);
minX = fmin(minX, vertices[VERTEX_X3] * scaleX);
minY = fmin(minY, vertices[VERTEX_Y3] * scaleY);
maxX = fmax(maxX, vertices[VERTEX_X3] * scaleX);
maxY = fmax(maxY, vertices[VERTEX_Y3] * scaleY);
}
minX = self.position.x + minX;
minY = self.position.y + minY;
maxX = self.position.x + maxX;
maxY = self.position.y + maxY;
return CGRectMake(minX, minY, maxX - minX, maxY - minY);
}
// --- Convenience methods for Skeleton_* functions.
- (void) updateWorldTransform {
Skeleton_updateWorldTransform(_skeleton);
}
- (void) setToSetupPose {
Skeleton_setToSetupPose(_skeleton);
}
- (void) setBonesToSetupPose {
Skeleton_setBonesToSetupPose(_skeleton);
}
- (void) setSlotsToSetupPose {
Skeleton_setSlotsToSetupPose(_skeleton);
}
- (Bone*) findBone:(NSString*)boneName {
return Skeleton_findBone(_skeleton, [boneName UTF8String]);
}
- (Slot*) findSlot:(NSString*)slotName {
return Skeleton_findSlot(_skeleton, [slotName UTF8String]);
}
- (bool) setSkin:(NSString*)skinName {
return (bool)Skeleton_setSkinByName(_skeleton, skinName ? [skinName UTF8String] : 0);
}
- (Attachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName {
return Skeleton_getAttachmentForSlotName(_skeleton, [slotName UTF8String], [attachmentName UTF8String]);
}
- (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName {
return (bool)Skeleton_setAttachment(_skeleton, [slotName UTF8String], [attachmentName UTF8String]);
}
// --- CCBlendProtocol
- (void) setBlendFunc:(ccBlendFunc)func {
self.blendFunc = func;
}
- (ccBlendFunc) blendFunc {
return _blendFunc;
}
- (void) setOpacityModifyRGB:(BOOL)value {
_premultipliedAlpha = value;
}
- (BOOL) doesOpacityModifyRGB {
return _premultipliedAlpha;
}
@end