spine-cocos2d-iphone v3.0

The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.

Licensing

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the contents of a cocos2d version 3.1 (or higher) distribution into the spine-cocos2d-iphone/3/cocos2d directory.
  3. Open the Xcode project file for iOS or Mac from the spine-cocos2d-iphone/3 directory.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/3/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/3/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Spineboy Golbins

podspec (maintained externally)