mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
120 lines
4.7 KiB
Java
120 lines
4.7 KiB
Java
/******************************************************************************
|
|
* Spine Runtimes Software License
|
|
* Version 2
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
* non-transferable license to install, execute and perform the Spine Runtimes
|
|
* Software (the "Software") solely for internal use. Without the written
|
|
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
|
|
* otherwise create derivative works, improvements of the Software or develop
|
|
* new applications using the Software or (b) remove, delete, alter or obscure
|
|
* any trademarks or any copyright, trademark, patent or other intellectual
|
|
* property or proprietary rights notices on or in the Software, including
|
|
* any copy thereof. Redistributions in binary or source form must include
|
|
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
package com.esotericsoftware.spine;
|
|
|
|
import com.esotericsoftware.spine.AnimationState.AnimationStateAdapter;
|
|
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
|
|
|
|
import com.badlogic.gdx.ApplicationAdapter;
|
|
import com.badlogic.gdx.Gdx;
|
|
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
|
import com.badlogic.gdx.graphics.GL20;
|
|
import com.badlogic.gdx.graphics.OrthographicCamera;
|
|
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
|
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
|
|
|
public class SkeletonAttachmentTest extends ApplicationAdapter {
|
|
OrthographicCamera camera;
|
|
PolygonSpriteBatch batch;
|
|
SkeletonRenderer renderer;
|
|
|
|
Skeleton spineboy, goblin;
|
|
AnimationState spineboyState, goblinState;
|
|
|
|
public void create () {
|
|
camera = new OrthographicCamera();
|
|
batch = new PolygonSpriteBatch();
|
|
renderer = new SkeletonRenderer();
|
|
renderer.setPremultipliedAlpha(true);
|
|
|
|
{
|
|
TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy.atlas"));
|
|
SkeletonJson json = new SkeletonJson(atlas);
|
|
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
|
|
spineboy = new Skeleton(skeletonData);
|
|
spineboy.setX(320);
|
|
spineboy.setY(20);
|
|
|
|
AnimationStateData stateData = new AnimationStateData(skeletonData);
|
|
stateData.setMix("walk", "jump", 0.2f);
|
|
stateData.setMix("jump", "walk", 0.4f);
|
|
spineboyState = new AnimationState(stateData);
|
|
new AnimationStateAdapter() {
|
|
public void start (int trackIndex) {
|
|
spineboyState.addAnimation(0, "walk", true, 0);
|
|
spineboyState.addAnimation(0, "jump", false, 3).setListener(this);
|
|
}
|
|
}.start(0);
|
|
}
|
|
|
|
{
|
|
TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("goblins/goblins-ffd.atlas"));
|
|
SkeletonJson json = new SkeletonJson(atlas);
|
|
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("goblins/goblins-ffd.json"));
|
|
goblin = new Skeleton(skeletonData);
|
|
goblin.setSkin("goblin");
|
|
goblin.setSlotsToSetupPose();
|
|
|
|
goblinState = new AnimationState(new AnimationStateData(skeletonData));
|
|
goblinState.setAnimation(0, "walk", true);
|
|
|
|
// Instead of a right shoulder, spineboy will have a goblin!
|
|
SkeletonAttachment skeletonAttachment = new SkeletonAttachment("goblin");
|
|
skeletonAttachment.setSkeleton(goblin);
|
|
spineboy.findSlot("right shoulder").setAttachment(skeletonAttachment);
|
|
}
|
|
}
|
|
|
|
public void render () {
|
|
spineboyState.update(Gdx.graphics.getDeltaTime());
|
|
spineboyState.apply(spineboy);
|
|
spineboy.updateWorldTransform();
|
|
|
|
goblinState.update(Gdx.graphics.getDeltaTime());
|
|
goblinState.apply(goblin);
|
|
goblin.updateWorldTransform();
|
|
|
|
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
|
|
|
camera.update();
|
|
batch.getProjectionMatrix().set(camera.combined);
|
|
batch.begin();
|
|
renderer.draw(batch, spineboy);
|
|
batch.end();
|
|
}
|
|
|
|
public void resize (int width, int height) {
|
|
camera.setToOrtho(false);
|
|
}
|
|
|
|
public static void main (String[] args) throws Exception {
|
|
new LwjglApplication(new SkeletonAttachmentTest());
|
|
}
|
|
}
|