mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
186 lines
6.2 KiB
TypeScript
186 lines
6.2 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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class Assets {
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clientId: string;
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toLoad = new Array<string>();
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assets: Map<any> = {};
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textureLoader: (image: HTMLImageElement) => any;
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constructor(clientId: string) {
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this.clientId = clientId;
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}
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loaded() {
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let i = 0;
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for (let v in this.assets) i++;
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return i;
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}
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}
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export class SharedAssetManager implements Disposable {
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private pathPrefix: string;
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private clientAssets: Map<Assets> = {};
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private queuedAssets: Map<string> = {};
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private rawAssets: Map<any> = {}
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private errors: Map<string> = {};
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constructor (pathPrefix: string = "") {
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this.pathPrefix = pathPrefix;
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}
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private queueAsset(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): boolean {
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let clientAssets = this.clientAssets[clientId];
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if (clientAssets === null || clientAssets === undefined) {
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clientAssets = new Assets(clientId);
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this.clientAssets[clientId] = clientAssets;
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}
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if (textureLoader !== null) clientAssets.textureLoader = textureLoader;
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clientAssets.toLoad.push(path);
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// check if already queued, in which case we can skip actual
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// loading
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if (this.queuedAssets[path] === path) {
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return false;
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} else {
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this.queuedAssets[path] = path;
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return true;
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}
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}
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loadText(clientId: string, path: string) {
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path = this.pathPrefix + path;
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if (!this.queueAsset(clientId, null, path)) return;
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let request = new XMLHttpRequest();
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request.onreadystatechange = () => {
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if (request.readyState == XMLHttpRequest.DONE) {
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if (request.status >= 200 && request.status < 300) {
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this.rawAssets[path] = request.responseText;
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} else {
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this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
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}
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}
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};
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request.open("GET", path, true);
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request.send();
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}
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loadJson(clientId: string, path: string) {
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path = this.pathPrefix + path;
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if (!this.queueAsset(clientId, null, path)) return;
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let request = new XMLHttpRequest();
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request.onreadystatechange = () => {
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if (request.readyState == XMLHttpRequest.DONE) {
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if (request.status >= 200 && request.status < 300) {
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this.rawAssets[path] = JSON.parse(request.responseText);
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} else {
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this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
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}
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}
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};
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request.open("GET", path, true);
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request.send();
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}
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loadTexture (clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string) {
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path = this.pathPrefix + path;
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if (!this.queueAsset(clientId, textureLoader, path)) return;
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let img = new Image();
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img.src = path;
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img.crossOrigin = "anonymous";
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img.onload = (ev) => {
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this.rawAssets[path] = img;
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}
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img.onerror = (ev) => {
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this.errors[path] = `Couldn't load image ${path}`;
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}
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}
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get (clientId: string, path: string) {
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path = this.pathPrefix + path;
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let clientAssets = this.clientAssets[clientId];
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if (clientAssets === null || clientAssets === undefined) return true;
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return clientAssets.assets[path];
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}
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private updateClientAssets(clientAssets: Assets): void {
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for (let i = 0; i < clientAssets.toLoad.length; i++) {
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let path = clientAssets.toLoad[i];
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let asset = clientAssets.assets[path];
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if (asset === null || asset === undefined) {
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let rawAsset = this.rawAssets[path];
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if (rawAsset === null || rawAsset === undefined) continue;
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if (rawAsset instanceof HTMLImageElement) {
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clientAssets.assets[path] = clientAssets.textureLoader(<HTMLImageElement>rawAsset);
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} else {
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clientAssets.assets[path] = rawAsset;
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}
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}
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}
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}
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isLoadingComplete (clientId: string): boolean {
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let clientAssets = this.clientAssets[clientId];
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if (clientAssets === null || clientAssets === undefined) return true;
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this.updateClientAssets(clientAssets);
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return clientAssets.toLoad.length == clientAssets.loaded();
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}
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/*remove (clientId: string, path: string) {
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path = this.pathPrefix + path;
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let asset = this.assets[path];
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if ((<any>asset).dispose) (<any>asset).dispose();
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this.assets[path] = null;
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}
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removeAll () {
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for (let key in this.assets) {
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let asset = this.assets[key];
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if ((<any>asset).dispose) (<any>asset).dispose();
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}
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this.assets = {};
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}*/
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dispose () {
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// this.removeAll();
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}
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hasErrors() {
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return Object.keys(this.errors).length > 0;
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}
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getErrors() {
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return this.errors;
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}
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}
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}
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