mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
118 lines
3.9 KiB
C#
118 lines
3.9 KiB
C#
/******************************************************************************
|
||
* Spine Runtimes Software License
|
||
* Version 2.3
|
||
*
|
||
* Copyright (c) 2013-2015, Esoteric Software
|
||
* All rights reserved.
|
||
*
|
||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||
* non-transferable license to use, install, execute and perform the Spine
|
||
* Runtimes Software (the "Software") and derivative works solely for personal
|
||
* or internal use. Without the written permission of Esoteric Software (see
|
||
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
||
* translate, adapt or otherwise create derivative works, improvements of the
|
||
* Software or develop new applications using the Software or (b) remove,
|
||
* delete, alter or obscure any trademarks or any copyright, trademark, patent
|
||
* or other intellectual property or proprietary rights notices on or in the
|
||
* Software, including any copy thereof. Redistributions in binary or source
|
||
* form must include this license and terms.
|
||
*
|
||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
*****************************************************************************/
|
||
|
||
using UnityEngine;
|
||
using System.Collections;
|
||
using Spine.Unity;
|
||
|
||
public class RaggedySpineboy : MonoBehaviour {
|
||
|
||
public LayerMask groundMask;
|
||
public float restoreDuration = 0.5f;
|
||
public Vector2 launchVelocity = new Vector2(50,100);
|
||
|
||
Spine.Unity.Modules.SkeletonRagdoll2D ragdoll;
|
||
Collider2D naturalCollider;
|
||
|
||
void Start () {
|
||
|
||
ragdoll = GetComponent<Spine.Unity.Modules.SkeletonRagdoll2D>();
|
||
naturalCollider = GetComponent<Collider2D>();
|
||
}
|
||
|
||
void AddRigidbody () {
|
||
var rb = gameObject.AddComponent<Rigidbody2D>();
|
||
#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4 || UNITY_5_5
|
||
rb.freezeRotation = true;
|
||
#else
|
||
rb.fixedAngle = true;
|
||
#endif
|
||
naturalCollider.enabled = true;
|
||
}
|
||
|
||
void RemoveRigidbody () {
|
||
Destroy(GetComponent<Rigidbody2D>());
|
||
naturalCollider.enabled = false;
|
||
}
|
||
|
||
void Update () {
|
||
|
||
}
|
||
|
||
void OnMouseUp () {
|
||
if (naturalCollider.enabled) {
|
||
Launch();
|
||
}
|
||
}
|
||
|
||
void Launch () {
|
||
RemoveRigidbody();
|
||
ragdoll.Apply();
|
||
ragdoll.RootRigidbody.velocity = new Vector2(Random.Range(-launchVelocity.x, launchVelocity.x), launchVelocity.y);
|
||
StartCoroutine(WaitUntilStopped());
|
||
}
|
||
|
||
IEnumerator Restore () {
|
||
Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition;
|
||
Vector3 rbPosition = ragdoll.RootRigidbody.position;
|
||
|
||
Vector3 skeletonPoint = estimatedPos;
|
||
RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask);
|
||
if (hit.collider != null)
|
||
skeletonPoint = hit.point;
|
||
|
||
|
||
ragdoll.RootRigidbody.isKinematic = true;
|
||
ragdoll.SetSkeletonPosition(skeletonPoint);
|
||
|
||
yield return ragdoll.SmoothMix(0, restoreDuration);
|
||
ragdoll.Remove();
|
||
|
||
AddRigidbody();
|
||
}
|
||
|
||
IEnumerator WaitUntilStopped () {
|
||
yield return new WaitForSeconds(0.5f);
|
||
|
||
float t = 0;
|
||
while (t < 0.5f) {
|
||
if (ragdoll.RootRigidbody.velocity.magnitude > 0.09f)
|
||
t = 0;
|
||
else
|
||
t += Time.deltaTime;
|
||
|
||
yield return null;
|
||
}
|
||
|
||
StartCoroutine(Restore());
|
||
}
|
||
}
|