spine-runtimes/spine-csharp/spine-csharp.csproj
2015-04-02 14:20:20 +02:00

93 lines
4.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Spine</RootNamespace>
<AssemblyName>spine-csharp</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>99dfd52d-8beb-4e5c-a68b-365be39e8064</XnaCrossPlatformGroupID>
<XnaOutputType>Library</XnaOutputType>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<Optimize>true</Optimize>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Animation.cs" />
<Compile Include="src\AnimationStateData.cs" />
<Compile Include="src\Atlas.cs" />
<Compile Include="src\Attachments\AttachmentLoader.cs" />
<Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
<Compile Include="src\Attachments\Attachment.cs" />
<Compile Include="src\Attachments\AttachmentType.cs" />
<Compile Include="src\Attachments\BoundingBoxAttachment.cs" />
<Compile Include="src\Attachments\MeshAttachment.cs" />
<Compile Include="src\Attachments\RegionAttachment.cs" />
<Compile Include="src\Attachments\SkinnedMeshAttachment.cs" />
<Compile Include="src\BlendMode.cs" />
<Compile Include="src\Bone.cs" />
<Compile Include="src\BoneData.cs" />
<Compile Include="src\AnimationState.cs" />
<Compile Include="src\Event.cs" />
<Compile Include="src\EventData.cs" />
<Compile Include="src\IkConstraint.cs" />
<Compile Include="src\IkConstraintData.cs" />
<Compile Include="src\Json.cs" />
<Compile Include="src\Skeleton.cs" />
<Compile Include="src\SkeletonData.cs" />
<Compile Include="src\SkeletonJson.cs" />
<Compile Include="src\SkeletonBinary.cs" />
<Compile Include="src\Skin.cs" />
<Compile Include="src\Slot.cs" />
<Compile Include="src\SlotData.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>