108 lines
4.1 KiB
Objective-C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import <spine/PolygonBatch.h>
#import <spine/spine-cocos2d-iphone.h>
#import <spine/extension.h>
#import "CCTexture_Private.h"
@implementation spPolygonBatch
+ (id) createWithCapacity:(int)capacity {
return [[(spPolygonBatch*)[self alloc] initWithCapacity:capacity] autorelease];
}
- (id) initWithCapacity:(int)capacity {
// 32767 is max index, so 32767 / 3 - (32767 / 3 % 3) = 10920.
NSAssert(capacity <= 10920, @"capacity cannot be > 10920");
NSAssert(capacity >= 0, @"capacity cannot be < 0");
self = [super init];
if (!self) return nil;
_capacity = capacity;
_vertices = MALLOC(ccV2F_C4B_T2F, capacity);
_triangles = MALLOC(GLushort, capacity * 3);
return self;
}
- (void) dealloc {
FREE(_vertices);
FREE(_triangles);
[super dealloc];
}
- (void) add:(CCTexture*)addTexture vertices:(const float*)addVertices uvs:(const float*)uvs
verticesCount:(int)addVerticesCount triangles:(const int*)addTriangles trianglesCount:(int)addTrianglesCount
color:(ccColor4B*)color {
if (
addTexture != _texture
|| _verticesCount + (addVerticesCount >> 1) > _capacity
|| _trianglesCount + addTrianglesCount > _capacity * 3) {
[self flush];
_texture = addTexture;
}
for (int i = 0; i < addTrianglesCount; ++i, ++_trianglesCount)
_triangles[_trianglesCount] = addTriangles[i] + _verticesCount;
for (int i = 0; i < addVerticesCount; i += 2, ++_verticesCount) {
ccV2F_C4B_T2F* vertex = _vertices + _verticesCount;
vertex->vertices.x = addVertices[i];
vertex->vertices.y = addVertices[i + 1];
vertex->colors = *color;
vertex->texCoords.u = uvs[i];
vertex->texCoords.v = uvs[i + 1];
}
}
- (void) flush {
if (!_verticesCount) return;
ccGLBindVAO(0);
ccGLBindTexture2D(_texture.name);
glEnableVertexAttribArray(kCCVertexAttrib_Position);
glEnableVertexAttribArray(kCCVertexAttrib_Color);
glEnableVertexAttribArray(kCCVertexAttrib_TexCoords);
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), &_vertices[0].vertices);
glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ccV2F_C4B_T2F), &_vertices[0].colors);
glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), &_vertices[0].texCoords);
glDrawElements(GL_TRIANGLES, _trianglesCount, GL_UNSIGNED_SHORT, _triangles);
_verticesCount = 0;
_trianglesCount = 0;
CHECK_GL_ERROR_DEBUG();
}
@end