spine-runtimes/spine-c/src/generated/rgba2_timeline.cpp

95 lines
3.5 KiB
C++

#include "rgba2_timeline.h"
#include <spine/spine.h>
using namespace spine;
spine_rgba2_timeline spine_rgba2_timeline_create(size_t frameCount, size_t bezierCount, int slotIndex) {
return (spine_rgba2_timeline) new (__FILE__, __LINE__) RGBA2Timeline(frameCount, bezierCount, slotIndex);
}
void spine_rgba2_timeline_dispose(spine_rgba2_timeline self) {
delete (RGBA2Timeline *) self;
}
spine_rtti spine_rgba2_timeline_get_rtti(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return (spine_rtti) &_self->getRTTI();
}
void spine_rgba2_timeline_set_frame(spine_rgba2_timeline self, int frame, float time, float r, float g, float b, float a, float r2, float g2,
float b2) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
_self->setFrame(frame, time, r, g, b, a, r2, g2, b2);
}
void spine_rgba2_timeline_apply(spine_rgba2_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events,
float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
_self->apply(*((Skeleton *) skeleton), lastTime, time, (Array<Event *> *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose);
}
int spine_rgba2_timeline_get_slot_index(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return _self->getSlotIndex();
}
void spine_rgba2_timeline_set_slot_index(spine_rgba2_timeline self, int inValue) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
_self->setSlotIndex(inValue);
}
void spine_rgba2_timeline_set_linear(spine_rgba2_timeline self, size_t frame) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
_self->setLinear(frame);
}
void spine_rgba2_timeline_set_stepped(spine_rgba2_timeline self, size_t frame) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
_self->setStepped(frame);
}
void spine_rgba2_timeline_set_bezier(spine_rgba2_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1,
float cy1, float cx2, float cy2, float time2, float value2) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
_self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
}
float spine_rgba2_timeline_get_bezier_value(spine_rgba2_timeline self, float time, size_t frame, size_t valueOffset, size_t i) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return _self->getBezierValue(time, frame, valueOffset, i);
}
spine_array_float spine_rgba2_timeline_get_curves(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return (spine_array_float) &_self->getCurves();
}
size_t spine_rgba2_timeline_get_frame_entries(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return _self->getFrameEntries();
}
size_t spine_rgba2_timeline_get_frame_count(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return _self->getFrameCount();
}
spine_array_float spine_rgba2_timeline_get_frames(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return (spine_array_float) &_self->getFrames();
}
float spine_rgba2_timeline_get_duration(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return _self->getDuration();
}
spine_array_property_id spine_rgba2_timeline_get_property_ids(spine_rgba2_timeline self) {
RGBA2Timeline *_self = (RGBA2Timeline *) self;
return (spine_array_property_id) &_self->getPropertyIds();
}
spine_rtti spine_rgba2_timeline_rtti(void) {
return (spine_rtti) &RGBA2Timeline::rtti;
}