mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine-sdl-cpp.h>
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#include <SDL.h>
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#include <stdio.h>
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#undef main
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using namespace spine;
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int main() {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
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if (!window) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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// Load atlas and skeleton data
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SDLTextureLoader textureLoader(renderer);
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Atlas atlas("data/spineboy-pma.atlas", &textureLoader);
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SkeletonJson json(atlas);
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json.setScale(0.5f);
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SkeletonData *skeletonData = json.readSkeletonDataFile("data/spineboy-pro.json");
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if (!skeletonData) {
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printf("Failed to load skeleton data\n");
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return -1;
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}
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// Create skeleton and animation state
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Skeleton skeleton(*skeletonData);
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AnimationStateData animationStateData(*skeletonData);
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animationStateData.setDefaultMix(0.2f);
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AnimationState animationState(animationStateData);
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// Setup skeleton
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skeleton.setPosition(400, 500);
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skeleton.setupPose();
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skeleton.update(0);
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skeleton.updateWorldTransform(Physics_Update);
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// Setup animation
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animationState.setAnimation(0, "portal", false);
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animationState.addAnimation(0, "run", true, 0);
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bool quit = false;
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uint64_t lastFrameTime = SDL_GetPerformanceCounter();
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT) {
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quit = true;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
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SDL_RenderClear(renderer);
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uint64_t now = SDL_GetPerformanceCounter();
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double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
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lastFrameTime = now;
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// Update animation
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animationState.update(deltaTime);
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animationState.apply(skeleton);
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skeleton.update(deltaTime);
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skeleton.updateWorldTransform(Physics_Update);
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// Draw
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SDL_draw(skeleton, renderer, true);
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SDL_RenderPresent(renderer);
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}
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// Cleanup
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delete skeletonData;
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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} |