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spine-runtimes
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spine-cocos2d-objc
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spine
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badlogic
d62f109768
[cocos2d-objc] Finished two color tint. Enable per skeleton via SkeletonRenderer.twoColorTint = true.
2017-03-14 16:41:35 +01:00
..
GLUtils.c
[cocos2d-objc] Finished two color tint. Enable per skeleton via SkeletonRenderer.twoColorTint = true.
2017-03-14 16:41:35 +01:00
GLUtils.h
[cocos2d-objc] More two color tinting work, shader appears broken
2017-03-14 15:24:20 +01:00
SkeletonAnimation.h
[cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples
2016-11-04 15:47:24 +01:00
SkeletonAnimation.m
[cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples
2016-11-04 15:47:24 +01:00
SkeletonRenderer.h
[cocos2d-objc] More two color tinting work.
2017-03-14 13:14:23 +01:00
SkeletonRenderer.m
[cocos2d-objc] Finished two color tint. Enable per skeleton via SkeletonRenderer.twoColorTint = true.
2017-03-14 16:41:35 +01:00
spine-cocos2d-objc.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
spine-cocos2d-objc.m
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00