mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 00:06:42 +08:00
143 lines
6.2 KiB
Swift
143 lines
6.2 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// SlotPose wrapper
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@objc(SpineSlotPose)
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@objcMembers
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public class SlotPose: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_slot_pose) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public override convenience init() {
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let ptr = spine_slot_pose_create()
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self.init(fromPointer: ptr!)
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}
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/// The color used to tint the slot's attachment. If getDarkColor() is set, this is used as the
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/// light color for two color tinting.
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public var color: Color {
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let result = spine_slot_pose_get_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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return Color(fromPointer: result!)
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}
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/// The dark color used to tint the slot's attachment for two color tinting. The dark color's
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/// alpha is not used.
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public var darkColor: Color {
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let result = spine_slot_pose_get_dark_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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return Color(fromPointer: result!)
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}
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/// Returns true if this slot has a dark color.
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public var hasDarkColor: Bool {
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get {
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let result = spine_slot_pose_has_dark_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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return result
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}
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set {
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spine_slot_pose_set_has_dark_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), newValue)
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}
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}
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/// The current attachment for the slot, or null if the slot has no attachment.
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public var attachment: Attachment? {
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get {
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let result = spine_slot_pose_get_attachment(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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guard let ptr = result else { return nil }
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let rtti = spine_attachment_get_rtti(ptr)
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let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!)
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switch rttiClassName {
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case "BoundingBoxAttachment":
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let castedPtr = spine_attachment_cast_to_bounding_box_attachment(ptr)
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return BoundingBoxAttachment(fromPointer: castedPtr!)
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case "ClippingAttachment":
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let castedPtr = spine_attachment_cast_to_clipping_attachment(ptr)
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return ClippingAttachment(fromPointer: castedPtr!)
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case "MeshAttachment":
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let castedPtr = spine_attachment_cast_to_mesh_attachment(ptr)
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return MeshAttachment(fromPointer: castedPtr!)
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case "PathAttachment":
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let castedPtr = spine_attachment_cast_to_path_attachment(ptr)
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return PathAttachment(fromPointer: castedPtr!)
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case "PointAttachment":
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let castedPtr = spine_attachment_cast_to_point_attachment(ptr)
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return PointAttachment(fromPointer: castedPtr!)
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case "RegionAttachment":
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let castedPtr = spine_attachment_cast_to_region_attachment(ptr)
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return RegionAttachment(fromPointer: castedPtr!)
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default:
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fatalError("Unknown concrete type: \(rttiClassName) for abstract class Attachment")
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}
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}
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set {
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spine_slot_pose_set_attachment(
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_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self))
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}
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}
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/// The index of the texture region to display when the slot's attachment has a Sequence. -1
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/// represents the Sequence::getSetupIndex().
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public var sequenceIndex: Int32 {
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get {
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let result = spine_slot_pose_get_sequence_index(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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return result
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}
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set {
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spine_slot_pose_set_sequence_index(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), newValue)
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}
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}
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/// Values to deform the slot's attachment. For an unweighted mesh, the entries are local
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/// positions for each vertex. For a weighted mesh, the entries are an offset for each vertex
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/// which will be added to the mesh's local vertex positions.
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///
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/// See VertexAttachment::computeWorldVertices() and DeformTimeline.
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public var deform: ArrayFloat {
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let result = spine_slot_pose_get_deform(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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return ArrayFloat(fromPointer: result!)
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}
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public func set(_ pose: SlotPose) {
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spine_slot_pose_set(
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_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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}
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public func dispose() {
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spine_slot_pose_dispose(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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}
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}
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