mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
121 lines
4.4 KiB
Dart
121 lines
4.4 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'package:universal_ffi/ffi.dart';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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/// Stores the current pose for an IK constraint.
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class IkConstraintPose {
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final Pointer<spine_ik_constraint_pose_wrapper> _ptr;
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IkConstraintPose.fromPointer(this._ptr);
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/// Get the native pointer for FFI calls
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Pointer get nativePtr => _ptr;
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factory IkConstraintPose() {
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final ptr = SpineBindings.bindings.spine_ik_constraint_pose_create();
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return IkConstraintPose.fromPointer(ptr);
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}
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void dispose() {
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SpineBindings.bindings.spine_ik_constraint_pose_dispose(_ptr);
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}
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void set(IkConstraintPose pose) {
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SpineBindings.bindings.spine_ik_constraint_pose_set(_ptr, pose.nativePtr.cast());
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}
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/// A percentage (0-1) that controls the mix between the constrained and
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/// unconstrained rotation.
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///
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/// For two bone IK: if the parent bone has local nonuniform scale, the child
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/// bone's local Y translation is set to 0.
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double get mix {
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final result = SpineBindings.bindings.spine_ik_constraint_pose_get_mix(_ptr);
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return result;
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}
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set mix(double value) {
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SpineBindings.bindings.spine_ik_constraint_pose_set_mix(_ptr, value);
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}
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/// For two bone IK, the target bone's distance from the maximum reach of the
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/// bones where rotation begins to slow. The bones will not straighten
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/// completely until the target is this far out of range.
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double get softness {
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final result = SpineBindings.bindings.spine_ik_constraint_pose_get_softness(_ptr);
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return result;
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}
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set softness(double value) {
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SpineBindings.bindings.spine_ik_constraint_pose_set_softness(_ptr, value);
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}
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/// For two bone IK, controls the bend direction of the IK bones, either 1 or
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/// -1.
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int get bendDirection {
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final result = SpineBindings.bindings.spine_ik_constraint_pose_get_bend_direction(_ptr);
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return result;
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}
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set bendDirection(int value) {
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SpineBindings.bindings.spine_ik_constraint_pose_set_bend_direction(_ptr, value);
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}
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/// For one bone IK, when true and the target is too close, the bone is scaled
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/// to reach it.
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bool get compress {
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final result = SpineBindings.bindings.spine_ik_constraint_pose_get_compress(_ptr);
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return result;
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}
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set compress(bool value) {
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SpineBindings.bindings.spine_ik_constraint_pose_set_compress(_ptr, value);
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}
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/// When true and the target is out of range, the parent bone is scaled to
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/// reach it.
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///
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/// For two bone IK: 1) the child bone's local Y translation is set to 0, 2)
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/// stretch is not applied if getSoftness() is > 0, and 3) if the parent bone
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/// has local nonuniform scale, stretch is not applied.
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bool get stretch {
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final result = SpineBindings.bindings.spine_ik_constraint_pose_get_stretch(_ptr);
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return result;
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}
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set stretch(bool value) {
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SpineBindings.bindings.spine_ik_constraint_pose_set_stretch(_ptr, value);
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}
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}
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